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Boons and Setbacks in 5e
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<blockquote data-quote="Jimbro" data-source="post: 7060647" data-attributes="member: 6777310"><p>So I've been playing a lot of RPGs with boons and setback mechanics recently (like Edge of the Empire). I wanted to see if I could make this work in 5e, so I wrote about it on my blog. You can read the full post below.</p><p></p><p>LINK: <a href="https://worldbuilderblog.me/2017/03/23/boons-and-setbacks-in-5e/" target="_blank">https://worldbuilderblog.me/2017/03/23/boons-and-setbacks-in-5e/</a></p><p></p><p>I wanted to share my different ideas here and get some feedback. Let me know what you think.</p><p></p><p></p><p>[h=6]Optional Rule: Five Above/Below[/h]<span style="color: #3D596D"><span style="font-family: 'Merriweather'">This optional rule allows you to apply boons based on the result of a character's ability check, attack roll, or saving throw when compared to the DC or AC . Roll the dice, apply appropriate modifiers, and then use the table below to determine the result.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"></span></span></p><p>[TABLE="width: 1"]</p><p>[TR]</p><p>[TD]<strong>Result</strong>[/TD]</p><p>[TD]<strong>Effect</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<strong>5 or more above DC/AC</strong>[/TD]</p><p>[TD]<strong>Success with boon</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]1-4 above DC/AC[/TD]</p><p>[TD]Normal success[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Equals DC/AC[/TD]</p><p>[TD]Success with setback*[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]1 below DC/AC[/TD]</p><p>[TD]Failure with boon*[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]2-4 below DC/AC[/TD]</p><p>[TD]Normal failure[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]5 or more below DC/AC[/TD]</p><p>[TD]Failure with setback[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'">*If you are not playing with these effects as options, treat the results as normal successes and failures.</span></span></p><p></p><p>[h=6]Optional Rule: Know Your the Roll[/h]<span style="color: #3D596D"><span style="font-family: 'Merriweather'">This optional rule uses the unmodified results of the dice. Any natural roll of 15 or above grants a boon, while any natural roll of 5 or less imposes a setback. You can increase the ranges of these results to increase the frequencies of boons and setbacks to fit the needs of your group and story.</span></span></p><p></p><p>[h=6]Optional Rule: Advantage Boons and Disadvantage Setbacks[/h]<span style="color: #3D596D"><span style="font-family: 'Merriweather'">This optional rule states that an ability check, attack roll, or saving throw is made with advantage, the result grants a boon, while anytime one of those rolls is made with disadvantage, the result grants a setback. Note that this rule does not mesh well with the suggested boons and setbacks that grant advantage and disadvantage on the next d20 roll, since it risks creating never-ending advantage and disadvantage.</span></span></p><p></p><p>[h=6]Optional Rule: Natural 20s and 1s Only[/h]<span style="color: #3D596D"><span style="font-family: 'Merriweather'">With this optional rule you gain a boon whenever you roll a natural 20 on your ability check, attack roll, or saving throw and a setback whenever you roll a natural 1 on one of those rolls.</span></span></p><p></p><p>[h=4]Suggested Boons[/h]<span style="color: #3D596D"><span style="font-family: 'Merriweather'">You have advantage on the next d20 roll you make.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'">You gain a piece of knowledge or hint about your current quest.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'">You can immediately take the Help action as a bonus action.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'">You can spend one die to heal as if had taken a short rest immediately.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"><em>Attack:</em> You knock your target prone.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"><em>Attack:</em> You disarm your target.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"><em>Attack:</em> You deafen your target.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"><em>Attack:</em> Your attack does an extra 1d6 damage. Damage type is chosen by the DM.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"><em>Save:</em> You can immediately move 10 feet in any direction.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"><em>Save:</em> You shout a warning which allows another creature of your choice who can hear you and has to make the same save advantage on their saving throw.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"></span></span></p><p>[h=4]Suggested Setbacks[/h]<span style="color: #3D596D"><span style="font-family: 'Merriweather'">You have disadvantage on the next d20.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'">An item being used in the action is broken.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'">You take 1d6 damage as a result of the setback. Damage type is determined by the DM.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'">You lose one hit die, 1st-level spell slot, or other small resource.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"><em>Attack</em>: You drop your weapon or implement used to make the attack.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"><em>Attack</em>: You fall prone.</span></span></p><p><span style="color: #3D596D"><span style="font-family: 'Merriweather'"><em>Save</em>: You fall prone or are moved 10 feet in a random direction if the effect already knocks you prone.</span></span></p></blockquote><p></p>
[QUOTE="Jimbro, post: 7060647, member: 6777310"] So I've been playing a lot of RPGs with boons and setback mechanics recently (like Edge of the Empire). I wanted to see if I could make this work in 5e, so I wrote about it on my blog. You can read the full post below. LINK: [URL]https://worldbuilderblog.me/2017/03/23/boons-and-setbacks-in-5e/[/URL] I wanted to share my different ideas here and get some feedback. Let me know what you think. [h=6]Optional Rule: Five Above/Below[/h][COLOR=#3D596D][FONT=Merriweather]This optional rule allows you to apply boons based on the result of a character's ability check, attack roll, or saving throw when compared to the DC or AC . Roll the dice, apply appropriate modifiers, and then use the table below to determine the result. [/FONT][/COLOR] [TABLE="width: 1"] [TR] [TD][B]Result[/B][/TD] [TD][B]Effect[/B][/TD] [/TR] [TR] [TD][B]5 or more above DC/AC[/B][/TD] [TD][B]Success with boon[/B][/TD] [/TR] [TR] [TD]1-4 above DC/AC[/TD] [TD]Normal success[/TD] [/TR] [TR] [TD]Equals DC/AC[/TD] [TD]Success with setback*[/TD] [/TR] [TR] [TD]1 below DC/AC[/TD] [TD]Failure with boon*[/TD] [/TR] [TR] [TD]2-4 below DC/AC[/TD] [TD]Normal failure[/TD] [/TR] [TR] [TD]5 or more below DC/AC[/TD] [TD]Failure with setback[/TD] [/TR] [/TABLE] [COLOR=#3D596D][FONT=Merriweather]*If you are not playing with these effects as options, treat the results as normal successes and failures.[/FONT][/COLOR] [h=6]Optional Rule: Know Your the Roll[/h][COLOR=#3D596D][FONT=Merriweather]This optional rule uses the unmodified results of the dice. Any natural roll of 15 or above grants a boon, while any natural roll of 5 or less imposes a setback. You can increase the ranges of these results to increase the frequencies of boons and setbacks to fit the needs of your group and story.[/FONT][/COLOR] [h=6]Optional Rule: Advantage Boons and Disadvantage Setbacks[/h][COLOR=#3D596D][FONT=Merriweather]This optional rule states that an ability check, attack roll, or saving throw is made with advantage, the result grants a boon, while anytime one of those rolls is made with disadvantage, the result grants a setback. Note that this rule does not mesh well with the suggested boons and setbacks that grant advantage and disadvantage on the next d20 roll, since it risks creating never-ending advantage and disadvantage.[/FONT][/COLOR] [h=6]Optional Rule: Natural 20s and 1s Only[/h][COLOR=#3D596D][FONT=Merriweather]With this optional rule you gain a boon whenever you roll a natural 20 on your ability check, attack roll, or saving throw and a setback whenever you roll a natural 1 on one of those rolls.[/FONT][/COLOR] [h=4]Suggested Boons[/h][COLOR=#3D596D][FONT=Merriweather]You have advantage on the next d20 roll you make.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather]You gain a piece of knowledge or hint about your current quest.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather]You can immediately take the Help action as a bonus action.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather]You can spend one die to heal as if had taken a short rest immediately.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather][I]Attack:[/I] You knock your target prone.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather][I]Attack:[/I] You disarm your target.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather][I]Attack:[/I] You deafen your target.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather][I]Attack:[/I] Your attack does an extra 1d6 damage. Damage type is chosen by the DM.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather][I]Save:[/I] You can immediately move 10 feet in any direction.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather][I]Save:[/I] You shout a warning which allows another creature of your choice who can hear you and has to make the same save advantage on their saving throw. [/FONT][/COLOR] [h=4]Suggested Setbacks[/h][COLOR=#3D596D][FONT=Merriweather]You have disadvantage on the next d20.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather]An item being used in the action is broken.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather]You take 1d6 damage as a result of the setback. Damage type is determined by the DM.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather]You lose one hit die, 1st-level spell slot, or other small resource.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather][I]Attack[/I]: You drop your weapon or implement used to make the attack.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather][I]Attack[/I]: You fall prone.[/FONT][/COLOR] [COLOR=#3D596D][FONT=Merriweather][I]Save[/I]: You fall prone or are moved 10 feet in a random direction if the effect already knocks you prone.[/FONT][/COLOR] [/QUOTE]
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