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Boons and Setbacks in 5e
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<blockquote data-quote="thethain" data-source="post: 7060669" data-attributes="member: 6874561"><p>Although it could be fun, I feel like it adds a good bit of potential slowdown when 5e has taken many measures to ensure quick play.</p><p></p><p>Also I think it would occasionally put npcs and characters in positions where they ended up just dodging because they didn't have a good chance to hit, so didn't want to risk a penalty by missing hard.</p><p></p><p>I could see the 20/1 implementation so it doesn't interfere much, but I have never been a big fan of stupid effects on nat 1, critical failures is meant to enforce the fact that in the chaos of life theres always a chance of failure, but the chance of you literally shooting your foot with the a crossbow is far less than 5% especially when you are dealing with trained experts who have shot hundreds or thousands of shots (apparently taking a minimum of 1/20 of those shots in their own feet) although I do feel like especially with some builds, critical hits feel unimpressive. (but that I have always felt was easier solved by using max 1 die + roll instead of roll 2 dice)</p></blockquote><p></p>
[QUOTE="thethain, post: 7060669, member: 6874561"] Although it could be fun, I feel like it adds a good bit of potential slowdown when 5e has taken many measures to ensure quick play. Also I think it would occasionally put npcs and characters in positions where they ended up just dodging because they didn't have a good chance to hit, so didn't want to risk a penalty by missing hard. I could see the 20/1 implementation so it doesn't interfere much, but I have never been a big fan of stupid effects on nat 1, critical failures is meant to enforce the fact that in the chaos of life theres always a chance of failure, but the chance of you literally shooting your foot with the a crossbow is far less than 5% especially when you are dealing with trained experts who have shot hundreds or thousands of shots (apparently taking a minimum of 1/20 of those shots in their own feet) although I do feel like especially with some builds, critical hits feel unimpressive. (but that I have always felt was easier solved by using max 1 die + roll instead of roll 2 dice) [/QUOTE]
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