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<blockquote data-quote="RangerWickett" data-source="post: 8182154" data-attributes="member: 63"><p>I didn't work on the 5E conversion, but the intention was to let you resist things, not do things actively, so yeah, it makes sense for it to grant advantage to resist being pushed or knocked prone.</p><p></p><p>I don't recall how the Madness boon worked in the 3e version. Man, that was 14 years ago, and I was literally high on pain meds after knee surgery when I was editing that book. Lemme check a PDF....</p><p></p><p>Okay, in 3e Madness's boon said, "The creature gains the ability to once per day try to shake free of a mind-affecting effect. If the creature fails a save against a mind-affecting effect, she can attempt the save again 1 round later at the same DC."</p><p></p><p>Sending in Takasi to help would make sense, and Giant Eagle is on point. If you want more aid, perhaps Katrina shows up with some fireballs, wearing a very impromptu magic item to let her navigate the storm, which the academy wizards are keeping active with a group ritual. That lets you show Katrina as an ally, and set up a <em>much</em> later scene in adventure 12 where multiple inquisitors are concentrating to defend an army from afar.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8182154, member: 63"] I didn't work on the 5E conversion, but the intention was to let you resist things, not do things actively, so yeah, it makes sense for it to grant advantage to resist being pushed or knocked prone. I don't recall how the Madness boon worked in the 3e version. Man, that was 14 years ago, and I was literally high on pain meds after knee surgery when I was editing that book. Lemme check a PDF.... Okay, in 3e Madness's boon said, "The creature gains the ability to once per day try to shake free of a mind-affecting effect. If the creature fails a save against a mind-affecting effect, she can attempt the save again 1 round later at the same DC." Sending in Takasi to help would make sense, and Giant Eagle is on point. If you want more aid, perhaps Katrina shows up with some fireballs, wearing a very impromptu magic item to let her navigate the storm, which the academy wizards are keeping active with a group ritual. That lets you show Katrina as an ally, and set up a [I]much[/I] later scene in adventure 12 where multiple inquisitors are concentrating to defend an army from afar. [/QUOTE]
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