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Boost Combat Expertise with Shields
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<blockquote data-quote="Scion" data-source="post: 2739435" data-attributes="member: 5777"><p>Swashbuckler definately works, although he is only proficient in light armor so needs a pretty high dex to get to the high AC's.. although the weapon finese ability would help in the to hit area.. which also further cuts into damage potential. Oh, and no shield prof.</p><p></p><p>Duelist not so much though, it takes 5 points of tumble to qualify..</p><p></p><p>But my question was vague, I had meant in order to create this mystical 5th level fighter type with +5 BAB at level 5 who also had 5 ranks in tumble and could use shields and, although not as important, full plate.</p><p></p><p>Swashbuckler works for the tumble but fails with armor and shields.</p><p></p><p>I guess they could have a 22 dex (18 +2 race +2 enhancement) and pick up shield proficiency and be the strongheart halfling so that they get the extra feat at first level for expertise.</p><p></p><p>So AC 36 = 10 (base) +4 (mithral chain shirt) +6 (dex) +2 (+1 shield) +3 (fighting defensively with bonus) +10 (expertise with bonus) +1 (size)</p><p>(also 1 point for dodge vs a single foe)</p><p></p><p>To hit +4 = +5 (bab) -5 (expertise) +6 (weapon finesse) +1 (masterwork weapon) +1 (size) -4 (fighting defensively)</p><p></p><p>Damage d4 (small light weapon) -1 (str) +int bonus (at least +1 because of needing a 13 int for expertise)</p><p></p><p>So that could definately work. Good AC, decent to hit, horrible damage.</p><p></p><p>Stat wise he spent 2 points on str, 10 points on dex, and 5 points on int.. in order to do decent damage he will want an 18 int which means 2 str, 10 dex, 10 int.. con would be nice for a tank as well, but then so would wis for a better will save.</p><p></p><p></p><p>Looks like a fun character to play really <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Very difficult to hit when they want to be although they simply are not dangerous as far as damage goes. But he will have enough skills to make the character interesting in other ways.</p></blockquote><p></p>
[QUOTE="Scion, post: 2739435, member: 5777"] Swashbuckler definately works, although he is only proficient in light armor so needs a pretty high dex to get to the high AC's.. although the weapon finese ability would help in the to hit area.. which also further cuts into damage potential. Oh, and no shield prof. Duelist not so much though, it takes 5 points of tumble to qualify.. But my question was vague, I had meant in order to create this mystical 5th level fighter type with +5 BAB at level 5 who also had 5 ranks in tumble and could use shields and, although not as important, full plate. Swashbuckler works for the tumble but fails with armor and shields. I guess they could have a 22 dex (18 +2 race +2 enhancement) and pick up shield proficiency and be the strongheart halfling so that they get the extra feat at first level for expertise. So AC 36 = 10 (base) +4 (mithral chain shirt) +6 (dex) +2 (+1 shield) +3 (fighting defensively with bonus) +10 (expertise with bonus) +1 (size) (also 1 point for dodge vs a single foe) To hit +4 = +5 (bab) -5 (expertise) +6 (weapon finesse) +1 (masterwork weapon) +1 (size) -4 (fighting defensively) Damage d4 (small light weapon) -1 (str) +int bonus (at least +1 because of needing a 13 int for expertise) So that could definately work. Good AC, decent to hit, horrible damage. Stat wise he spent 2 points on str, 10 points on dex, and 5 points on int.. in order to do decent damage he will want an 18 int which means 2 str, 10 dex, 10 int.. con would be nice for a tank as well, but then so would wis for a better will save. Looks like a fun character to play really ;) Very difficult to hit when they want to be although they simply are not dangerous as far as damage goes. But he will have enough skills to make the character interesting in other ways. [/QUOTE]
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