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*Pathfinder & Starfinder
Boost Combat Expertise with Shields
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2742429" data-attributes="member: 3146"><p>I don't see that this would be particularly sad.</p><p></p><p></p><p></p><p>I don't see what the problem is if the option might make characters who wield two-handed weapons occasionally want to trade out for a one-handed weapon. Power Attack (and even just the 1.5 strength bonus to damage) pretty regularly makes sword and board characters want to sling their shield and wield their weapon two-handed.</p><p></p><p>In any event, it's a little more involved for a two-handed weapon wielder to switch to a shield than you indicate. It would require three steps.</p><p></p><p>1. Drop the two-handed weapon (or sheathe it at the cost of a MEA)</p><p>2. Ready the shield (MEA)</p><p>3. Draw a one-handed weapon (MEA--can be reduced to a free action with Quickdraw).</p><p></p><p>So, if the character doesn't want to drop his magical two-handed weapon on the ground, he needs to spend 1.5 rounds switching weapons. Alternately, he can spend another feat and drop his main weapon to reduce the cost to a move action plus the opportunity cost of not using Weapon Focus, Specialization, Imp Crit, and the enhancements on his main weapon.</p><p></p><p>(I suppose a character could also take Improved Shield Bash and likewise reduce the cost to a move action (for readying the shield) but that sacrifices a lot more damage)).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2742429, member: 3146"] I don't see that this would be particularly sad. I don't see what the problem is if the option might make characters who wield two-handed weapons occasionally want to trade out for a one-handed weapon. Power Attack (and even just the 1.5 strength bonus to damage) pretty regularly makes sword and board characters want to sling their shield and wield their weapon two-handed. In any event, it's a little more involved for a two-handed weapon wielder to switch to a shield than you indicate. It would require three steps. 1. Drop the two-handed weapon (or sheathe it at the cost of a MEA) 2. Ready the shield (MEA) 3. Draw a one-handed weapon (MEA--can be reduced to a free action with Quickdraw). So, if the character doesn't want to drop his magical two-handed weapon on the ground, he needs to spend 1.5 rounds switching weapons. Alternately, he can spend another feat and drop his main weapon to reduce the cost to a move action plus the opportunity cost of not using Weapon Focus, Specialization, Imp Crit, and the enhancements on his main weapon. (I suppose a character could also take Improved Shield Bash and likewise reduce the cost to a move action (for readying the shield) but that sacrifices a lot more damage)). [/QUOTE]
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Boost Combat Expertise with Shields
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