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Boosting poison and disease
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<blockquote data-quote="Three_Haligonians" data-source="post: 2752777" data-attributes="member: 19546"><p>Hey all</p><p></p><p>One problem that I face now is that, in my epic level game, every PC can only fail the Fort save of <em>any and every</em> poison or disease by rolling a natural 1. This makes them pretty much useless and I was just wondering what the best way to fix this would be?</p><p></p><p>Poison is, I think, the easiest since there are already a number of sources that discuss various things you can do to a poison to make it more dangerous (as well as more than one PrC devoted to the same idea). I'm also thinking about rules that state that poison harvested from a poisonous creature is as potent (the DC) as it was when the creature was alive (since for the creature - the DC is based on HD and Con modifier).</p><p></p><p>Disease I'm not too sure about, what can be done to create more "viral" strands of exisiting diseases? </p><p></p><p>Thoughts?</p><p></p><p>J from Three Haligonians</p></blockquote><p></p>
[QUOTE="Three_Haligonians, post: 2752777, member: 19546"] Hey all One problem that I face now is that, in my epic level game, every PC can only fail the Fort save of [i]any and every[/i] poison or disease by rolling a natural 1. This makes them pretty much useless and I was just wondering what the best way to fix this would be? Poison is, I think, the easiest since there are already a number of sources that discuss various things you can do to a poison to make it more dangerous (as well as more than one PrC devoted to the same idea). I'm also thinking about rules that state that poison harvested from a poisonous creature is as potent (the DC) as it was when the creature was alive (since for the creature - the DC is based on HD and Con modifier). Disease I'm not too sure about, what can be done to create more "viral" strands of exisiting diseases? Thoughts? J from Three Haligonians [/QUOTE]
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Boosting poison and disease
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