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Boosting Sorcerers, Focus: Fun (+thread)
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<blockquote data-quote="DEFCON 1" data-source="post: 8139230" data-attributes="member: 7006"><p>My thoughts on the sorcerer class in 5E has always come down to just a couple things:</p><p></p><p>1) Every sorcerer PC should have their own specific spell list crafted by the DM based upon the Origin or theme. Spells should come from across all the class lists to craft the most applicable spell list for the sorcerer, but only maybe 8-12 spells per spell level. The reason for this of course being that you remove from all sorcerers the exact same spells that appear on every list and invariably get chosen and cast all the time regardless of Origin or theme. It does not good to have a "Storm Sorcerer" that throws fireball after fireball because <em>fireball</em> is the best 3rd level spell in the game.</p><p></p><p>2) Every single metamagic is available to the sorcerer. None of this "choose two" crap. The whole point of having a sorcerer (and metamagic) is that because they are infused with magic and can create it spontaneously, they can change it in ways other spellcasters can't. So for my money, that means they should be changing it almost every round, and changing it in all kinds of different ways depending on the circumstance they find themselves in.</p><p></p><p>There's nothing I find stupider than a sorcerer and their party finding themselves in a situation where having (for instance) Distant Spell would be the most perfect thing to have at this moment in time (perhaps to nail a fleeing foe or something)... but of course not actually <em>having</em> that available because no one ever takes Distant Spell as one of their extremely small amount of options. Because of course it normally just isn't worth it to have (as there are other metamagics that are much more useful in more situations.) If we ever want to see these metamagics that are really useful in very narrow situations get used... let sorcerers use them. Give them the whole list to choose from. It's the Sorcery Points that are going to be constraining them anyway, not the number of metamagics.</p><p></p><p>3) As I do believe sorcerers should pretty much be using metamagic on almost every spell they cast (since that is what defines them as a sorcerous spellcaster rather than any other spellcaster)... I also believe sorcery points should refresh on a short rest. Now if this seems like it could become overkill at higher levels when the sorcerer does in fact have a lot of points... let us not forget that this point should be going hand-in-hand with Point 1... where the sorcerer should have a constrained thematic spell list. So it is up to the DM to curate said spell list such that its not the exact same three spells buffed with the exact same metamagic each and every round over and over and over because those three options are the best of the best of the best.</p><p></p><p>If the DM does their job, they will make sure that a sorcerer with a large sorcery pool, every metamagic available at their fingertips, and a smaller, select group of available spells will still be able to be kept in check. Is it asking a lot of a particular DM? Sure. Perhaps. But if that DM is really annoyed with how the sorcerer plays currently, they should be able to specify that annoyance and be able articulate the proper way to ameliorate it. Or at least should be willing to learn HOW to ameliorate it and put their attempts into practice.</p><p></p><p>There's very few things more irritating than someone constantly complaining about rules they don't like or don't think works... but do absolutely nothing to try and fix it for themselves at their table. Instead they just come here onto ENWorld making the exact same complaints that WotC isn't "fixing things" for years on end.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8139230, member: 7006"] My thoughts on the sorcerer class in 5E has always come down to just a couple things: 1) Every sorcerer PC should have their own specific spell list crafted by the DM based upon the Origin or theme. Spells should come from across all the class lists to craft the most applicable spell list for the sorcerer, but only maybe 8-12 spells per spell level. The reason for this of course being that you remove from all sorcerers the exact same spells that appear on every list and invariably get chosen and cast all the time regardless of Origin or theme. It does not good to have a "Storm Sorcerer" that throws fireball after fireball because [I]fireball[/I] is the best 3rd level spell in the game. 2) Every single metamagic is available to the sorcerer. None of this "choose two" crap. The whole point of having a sorcerer (and metamagic) is that because they are infused with magic and can create it spontaneously, they can change it in ways other spellcasters can't. So for my money, that means they should be changing it almost every round, and changing it in all kinds of different ways depending on the circumstance they find themselves in. There's nothing I find stupider than a sorcerer and their party finding themselves in a situation where having (for instance) Distant Spell would be the most perfect thing to have at this moment in time (perhaps to nail a fleeing foe or something)... but of course not actually [I]having[/I] that available because no one ever takes Distant Spell as one of their extremely small amount of options. Because of course it normally just isn't worth it to have (as there are other metamagics that are much more useful in more situations.) If we ever want to see these metamagics that are really useful in very narrow situations get used... let sorcerers use them. Give them the whole list to choose from. It's the Sorcery Points that are going to be constraining them anyway, not the number of metamagics. 3) As I do believe sorcerers should pretty much be using metamagic on almost every spell they cast (since that is what defines them as a sorcerous spellcaster rather than any other spellcaster)... I also believe sorcery points should refresh on a short rest. Now if this seems like it could become overkill at higher levels when the sorcerer does in fact have a lot of points... let us not forget that this point should be going hand-in-hand with Point 1... where the sorcerer should have a constrained thematic spell list. So it is up to the DM to curate said spell list such that its not the exact same three spells buffed with the exact same metamagic each and every round over and over and over because those three options are the best of the best of the best. If the DM does their job, they will make sure that a sorcerer with a large sorcery pool, every metamagic available at their fingertips, and a smaller, select group of available spells will still be able to be kept in check. Is it asking a lot of a particular DM? Sure. Perhaps. But if that DM is really annoyed with how the sorcerer plays currently, they should be able to specify that annoyance and be able articulate the proper way to ameliorate it. Or at least should be willing to learn HOW to ameliorate it and put their attempts into practice. There's very few things more irritating than someone constantly complaining about rules they don't like or don't think works... but do absolutely nothing to try and fix it for themselves at their table. Instead they just come here onto ENWorld making the exact same complaints that WotC isn't "fixing things" for years on end. [/QUOTE]
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