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Boosting Sorcerers, Focus: Fun (+thread)
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<blockquote data-quote="DEFCON 1" data-source="post: 8139274" data-attributes="member: 7006"><p>Yep. Fluff and story-wise especially... not every Origin should give a sorcerer the use of <em>shield</em>, or <em>fireball,</em> or <em>polymorph</em>, etc. There is absolutely no reason a Shadow Sorcerer should be casting <em>lightning bolts</em> or a Divine Soul sorcerer using <em>Evard's Black Tentacles</em> (not that I think most Divine Soul sorcerers would actually cast <em>Black Tentacles</em>, but you get the point.)</p><p></p><p>In my last Eberron game I had a player who selected an Aberrant dragonmark who wanted it to be about time magic (this was before Wildemount came out with all its time-related magic stuff). We decided to enhance it by making him a chronomantic sorcerer and I did in fact curate a specific spell list that only had spells on it that were space-time specific or whose mechanics could be refluffed to be time-related (renaming a lot of the spells in the process). And then the player picked the spells they wanted Known from the list like normal.</p><p></p><p>So for instance, <em>ray of frost</em> (which slows a target down) became <em>ray of dilation</em>, (refluffed such that rather than slowing down from being frozen, the target gets caught in a small time dilation that slows them down). And <em>augury</em> became <em>precognition</em>, where the PC could look slightly into future timelines and discover if certain upcoming actions would be weal or woe. And this is what I mean when I say the sorcerer spell list can be curated across all the spells in the game-- there's no reason why the mechanics of <em>augury</em> have to remain cleric-specific. Especially considering there are many clerics whose domains make it such they probably shouldn't have access to <em>augury</em> themselves either.</p><p></p><p>(And now that I've mentioned it... I'm also a proponent of making domain-specific spell lists for clerics too. While the bonus spells are an okay way to give a bit of theme to a cleric... there are so many spells in the cleric list that are "off-theme" to whatever their domain is that it often feels like every cleric is the same regardless of the domain they are. Because again... there are certain spells that are just better than others that always seem to be prepared, even if it makes little sense for the domain.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8139274, member: 7006"] Yep. Fluff and story-wise especially... not every Origin should give a sorcerer the use of [I]shield[/I], or [I]fireball,[/I] or [I]polymorph[/I], etc. There is absolutely no reason a Shadow Sorcerer should be casting [I]lightning bolts[/I] or a Divine Soul sorcerer using [I]Evard's Black Tentacles[/I] (not that I think most Divine Soul sorcerers would actually cast [I]Black Tentacles[/I], but you get the point.) In my last Eberron game I had a player who selected an Aberrant dragonmark who wanted it to be about time magic (this was before Wildemount came out with all its time-related magic stuff). We decided to enhance it by making him a chronomantic sorcerer and I did in fact curate a specific spell list that only had spells on it that were space-time specific or whose mechanics could be refluffed to be time-related (renaming a lot of the spells in the process). And then the player picked the spells they wanted Known from the list like normal. So for instance, [I]ray of frost[/I] (which slows a target down) became [I]ray of dilation[/I], (refluffed such that rather than slowing down from being frozen, the target gets caught in a small time dilation that slows them down). And [I]augury[/I] became [I]precognition[/I], where the PC could look slightly into future timelines and discover if certain upcoming actions would be weal or woe. And this is what I mean when I say the sorcerer spell list can be curated across all the spells in the game-- there's no reason why the mechanics of [I]augury[/I] have to remain cleric-specific. Especially considering there are many clerics whose domains make it such they probably shouldn't have access to [I]augury[/I] themselves either. (And now that I've mentioned it... I'm also a proponent of making domain-specific spell lists for clerics too. While the bonus spells are an okay way to give a bit of theme to a cleric... there are so many spells in the cleric list that are "off-theme" to whatever their domain is that it often feels like every cleric is the same regardless of the domain they are. Because again... there are certain spells that are just better than others that always seem to be prepared, even if it makes little sense for the domain.) [/QUOTE]
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