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Boosting Sorcerers, Focus: Fun (+thread)
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<blockquote data-quote="Bitbrain" data-source="post: 8139276" data-attributes="member: 6863864"><p>My opinion, after some months of thinking about this:</p><p></p><p>1st</p><p><strong>Font of Magic</strong></p><p>At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by metamagic, which allows you to twist your spells to suit your needs.</p><p>You gain access to a number of metamagic options equal to your Constitution modifier (a minimum of 1).</p><p>You can use only one metamagic option on your turn, unless otherwise noted (<em>empowered spell</em>).</p><p><em>This feature replaces both the original font of magic and metamagic features.</em></p><p></p><p></p><p>2nd</p><p>Each sub-class should gain a once-per-short-rest feature at 3rd level, which increases to 2x short rest at 6th level, and 3x short rest at 18th level.</p><p>In the case of the Draconic bloodline sorcerer, it should be a bonus action breath weapon that deals damage equal to 3d6 + your Sorcerer level.</p></blockquote><p></p>
[QUOTE="Bitbrain, post: 8139276, member: 6863864"] My opinion, after some months of thinking about this: 1st [B]Font of Magic[/B] At 2nd level, you tap into a deep wellspring of magic within yourself. This wellspring is represented by metamagic, which allows you to twist your spells to suit your needs. You gain access to a number of metamagic options equal to your Constitution modifier (a minimum of 1). You can use only one metamagic option on your turn, unless otherwise noted ([I]empowered spell[/I]). [I]This feature replaces both the original font of magic and metamagic features.[/I] 2nd Each sub-class should gain a once-per-short-rest feature at 3rd level, which increases to 2x short rest at 6th level, and 3x short rest at 18th level. In the case of the Draconic bloodline sorcerer, it should be a bonus action breath weapon that deals damage equal to 3d6 + your Sorcerer level. [/QUOTE]
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