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Boosting Sorcerers, Focus: Fun (+thread)
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<blockquote data-quote="Hawk Diesel" data-source="post: 8139467" data-attributes="member: 59848"><p>One issue I have is that Sorcery Points are simultaneously the Sorcerer's version of Arcane Recovery, but ALSO their fuel for Metamagic. So far me, this already puts the Sorcerer at a bit of a disadvantage. This is made even worse, IMO, by the fact that creating a spell slot costs more than the number of sorcery points you would receive if you consumed a spell slot of additional sorcery points. </p><p></p><p>So one thing I do is make the exchange rate consistent. The number of sorcery points you need to create a spell slot is the same number you receive for consuming a spell slot.</p><p></p><p>Another thing I have done is allow sorcerers to get Spell Versatility.</p><p></p><p>Third, I provide more metamagic. The sorcerer gets 4 options at level 3, and two more at levels 10 and 17 for a total of 8 metamagic options.</p><p></p><p>Finally, I provide a thematic bonus spell list similar to what clerics get. This provides one free cantrip, and two known spells for each level up to 5th level spells. This cantrip and these spells don't count against the normal limit of known spells, and also can't be changed out via Spell Versatility.</p><p></p><p>I also have a couple of additional homebrew metamagic options.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 8139467, member: 59848"] One issue I have is that Sorcery Points are simultaneously the Sorcerer's version of Arcane Recovery, but ALSO their fuel for Metamagic. So far me, this already puts the Sorcerer at a bit of a disadvantage. This is made even worse, IMO, by the fact that creating a spell slot costs more than the number of sorcery points you would receive if you consumed a spell slot of additional sorcery points. So one thing I do is make the exchange rate consistent. The number of sorcery points you need to create a spell slot is the same number you receive for consuming a spell slot. Another thing I have done is allow sorcerers to get Spell Versatility. Third, I provide more metamagic. The sorcerer gets 4 options at level 3, and two more at levels 10 and 17 for a total of 8 metamagic options. Finally, I provide a thematic bonus spell list similar to what clerics get. This provides one free cantrip, and two known spells for each level up to 5th level spells. This cantrip and these spells don't count against the normal limit of known spells, and also can't be changed out via Spell Versatility. I also have a couple of additional homebrew metamagic options. [/QUOTE]
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