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Boosting Sorcerers, Focus: Fun (+thread)
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<blockquote data-quote="EzekielRaiden" data-source="post: 8140052" data-attributes="member: 6790260"><p>The four main fixes that don't require lots of effort or overhaul, from least to most potent:</p><p>1. More metamagic picks, and ideally a longer list (though that's obv. harder to do).</p><p>2. Access to ritual magic to some degree (possibly as a new metamagic option).</p><p>3. <em>Limited </em>short-rest SP recharge.</p><p>4. Subclass-based Bonus Spells Known list. Ideally, Draconic would account for element of choice.</p><p></p><p>Do all four, and you'll have a Sorcerer that may not truly <em>match</em> the power of a Wizard or Druid, but they'll be a hell of a lot closer.</p><p></p><p>Edit: To give a worked example.</p><p>As others noted, give two MM picks at 10th and 17th, or dole them out at levels that don't get features between 3, 10, and 17, for a total of 6 picks by level 17.</p><p></p><p>New MM: Ambient Spell. You can cast as a ritual any spell you know that has the ritual tag by spending 1 SP and ten minutes in meditation to gather your power. Each time you use this metamagic before you complete a long rest, its cost increases by 1 SP. After you complete a long rest, the cost returns to 1 SP for the next use of this metamagic.</p><p></p><p>New feature: regain SP equal to your proficiency bonus once per day after a short rest. (Note: the Wizard still eventually outstrips Sorcerer spell slot generation via Arcane Recovery. This just permits the Sorcerer a slightly bigger cushion--and makes them want short rests more.) Potentially consider letting this be used more than once per day at high levels.</p><p></p><p>Example bonus spells known list for Draconic sorcerers. Spells in brackets depend on the sorcerer's draconic element.</p><p>C: [Acid Splash/Frostbite/Fire Bolt/Lightning Lure/Poison Spray], Resistance</p><p>1: Chromatic Orb, Faerie Fire</p><p>2: Dragon's Breath, Enhance Ability</p><p>3: Catnap, Fly</p><p>4: Elemental Bane, [Vitriolic Sphere/Watery Sphere/Storm Sphere/Fire Shield/Giant Insect]</p><p>5: Wall of Force, [Cone of Cold/Immolation/Cloudkill/?? for acid/?? for lightning]</p><p></p><p>That's enough good spells to be worthwhile to anyone, though I admit I had to do some reaching at level 4 and honestly don't know what to do at 5th level.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8140052, member: 6790260"] The four main fixes that don't require lots of effort or overhaul, from least to most potent: 1. More metamagic picks, and ideally a longer list (though that's obv. harder to do). 2. Access to ritual magic to some degree (possibly as a new metamagic option). 3. [I]Limited [/I]short-rest SP recharge. 4. Subclass-based Bonus Spells Known list. Ideally, Draconic would account for element of choice. Do all four, and you'll have a Sorcerer that may not truly [I]match[/I] the power of a Wizard or Druid, but they'll be a hell of a lot closer. Edit: To give a worked example. As others noted, give two MM picks at 10th and 17th, or dole them out at levels that don't get features between 3, 10, and 17, for a total of 6 picks by level 17. New MM: Ambient Spell. You can cast as a ritual any spell you know that has the ritual tag by spending 1 SP and ten minutes in meditation to gather your power. Each time you use this metamagic before you complete a long rest, its cost increases by 1 SP. After you complete a long rest, the cost returns to 1 SP for the next use of this metamagic. New feature: regain SP equal to your proficiency bonus once per day after a short rest. (Note: the Wizard still eventually outstrips Sorcerer spell slot generation via Arcane Recovery. This just permits the Sorcerer a slightly bigger cushion--and makes them want short rests more.) Potentially consider letting this be used more than once per day at high levels. Example bonus spells known list for Draconic sorcerers. Spells in brackets depend on the sorcerer's draconic element. C: [Acid Splash/Frostbite/Fire Bolt/Lightning Lure/Poison Spray], Resistance 1: Chromatic Orb, Faerie Fire 2: Dragon's Breath, Enhance Ability 3: Catnap, Fly 4: Elemental Bane, [Vitriolic Sphere/Watery Sphere/Storm Sphere/Fire Shield/Giant Insect] 5: Wall of Force, [Cone of Cold/Immolation/Cloudkill/?? for acid/?? for lightning] That's enough good spells to be worthwhile to anyone, though I admit I had to do some reaching at level 4 and honestly don't know what to do at 5th level. [/QUOTE]
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