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Boosting Strahd
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<blockquote data-quote="Retreater" data-source="post: 9092138" data-attributes="member: 42040"><p>I do. Thanks for the tip.</p><p></p><p>Honestly, I've run Curse of Strahd (and other campaigns) for 4 players as well. I think (after 3rd level or so), the game is too easy regardless of the number of players. That's just my own preference, and I realize many DMs are fine with no threats toward the lives of characters or the appearance of challenge. </p><p>As written in CoS, there's no challenge. It's extreme easy or extremely impossible, and completely up to DMs fiat. Either you play Strahd like a moron and give the players an easy time, or you wreck them. Neither option is fun.</p><p>So if I do your suggestion, Strahd wastes their daily charge of sunlight by running away and coming back 10 minutes later. He attacks them one-by-one, running away to do a full recharge after each attack. Eventually the group runs out of healing. Eventually someone drops. Meanwhile, this combat has dragged on for a few boring sessions. </p><p>But the group all dies. Which is probably realistically how it would happen. </p><p>Other than that, he stays and fights, and is melted by either the sunsword or holy symbol. His AC is comically low. His damage output is comically low. His ability to hit (with disadvantage by the sunlight from the holy symbol) is comically low. </p><p>Sure, I have 5-6 players (who actually function like 4 players because of their inexperience). But they are also 6th level - three levels lower than the suggested range. With the exception of the two artifacts, magic items are nil.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9092138, member: 42040"] I do. Thanks for the tip. Honestly, I've run Curse of Strahd (and other campaigns) for 4 players as well. I think (after 3rd level or so), the game is too easy regardless of the number of players. That's just my own preference, and I realize many DMs are fine with no threats toward the lives of characters or the appearance of challenge. As written in CoS, there's no challenge. It's extreme easy or extremely impossible, and completely up to DMs fiat. Either you play Strahd like a moron and give the players an easy time, or you wreck them. Neither option is fun. So if I do your suggestion, Strahd wastes their daily charge of sunlight by running away and coming back 10 minutes later. He attacks them one-by-one, running away to do a full recharge after each attack. Eventually the group runs out of healing. Eventually someone drops. Meanwhile, this combat has dragged on for a few boring sessions. But the group all dies. Which is probably realistically how it would happen. Other than that, he stays and fights, and is melted by either the sunsword or holy symbol. His AC is comically low. His damage output is comically low. His ability to hit (with disadvantage by the sunlight from the holy symbol) is comically low. Sure, I have 5-6 players (who actually function like 4 players because of their inexperience). But they are also 6th level - three levels lower than the suggested range. With the exception of the two artifacts, magic items are nil. [/QUOTE]
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