Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Boosting Strahd
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 9093160" data-attributes="member: 7006"><p>I think the biggest thing is to just be willing to go against your DM instincts here. It seems like you've already determined there are only two options on the table-- Strahd stays and fights and gets slaughtered by the party in like a round or two-- or Strahd spends hours doing hit and run attacks on the group until they run out of supplies / abilities and they all eventually die.</p><p></p><p>You might just have to force yourself to select a middle ground that prioritizes the players' fun moreso that following "the rules" or "realistic BBEG logic". I know many DMs hate hate hate to do that... but a person has to really decide what is more important-- a memorable and fun climax for the players, or their own comfort and preference?</p><p></p><p>It is still possible to do a few rooms of a 'hit and run' scenario without defaulting to "Doing it each and every round for the next six hours until all the PCs are dead". You can have him hit and run with wall walking even just by keeping Strahd on the <em>Rooms of Weeping</em> level-- to give the impression of a big climactic fight, while also keeping the vampire within somewhat of a reach to let the players get hits on him. Make the players chase him across the level. Leave the study and go into the bedroom behind it. Have Strahd lead them out onto the parapets of the castle through the door in the bedroom. Try and toss a PC off the parapets 90' to the ground below and see if they can rescue themselves.</p><p></p><p>Take the middle ground where you know Strahd will eventually be defeated in the end, but don't just put him front and center to get wailed on with no defense. Prioritize the "story" of the fight, rather than the "mechanics" or the "logic". Just this once.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9093160, member: 7006"] I think the biggest thing is to just be willing to go against your DM instincts here. It seems like you've already determined there are only two options on the table-- Strahd stays and fights and gets slaughtered by the party in like a round or two-- or Strahd spends hours doing hit and run attacks on the group until they run out of supplies / abilities and they all eventually die. You might just have to force yourself to select a middle ground that prioritizes the players' fun moreso that following "the rules" or "realistic BBEG logic". I know many DMs hate hate hate to do that... but a person has to really decide what is more important-- a memorable and fun climax for the players, or their own comfort and preference? It is still possible to do a few rooms of a 'hit and run' scenario without defaulting to "Doing it each and every round for the next six hours until all the PCs are dead". You can have him hit and run with wall walking even just by keeping Strahd on the [I]Rooms of Weeping[/I] level-- to give the impression of a big climactic fight, while also keeping the vampire within somewhat of a reach to let the players get hits on him. Make the players chase him across the level. Leave the study and go into the bedroom behind it. Have Strahd lead them out onto the parapets of the castle through the door in the bedroom. Try and toss a PC off the parapets 90' to the ground below and see if they can rescue themselves. Take the middle ground where you know Strahd will eventually be defeated in the end, but don't just put him front and center to get wailed on with no defense. Prioritize the "story" of the fight, rather than the "mechanics" or the "logic". Just this once. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Boosting Strahd
Top