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Boosting Strahd
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<blockquote data-quote="Retreater" data-source="post: 9095654" data-attributes="member: 42040"><p>We had our final session with Curse of Strahd last night, including the show-down with the titular vampire. All told, the fight lasted about 2.5 hours, and the players considered it "epic." </p><p>1) Strahd used his phasing through walls ability, keeping the battle through a suite of rooms. This allowed him to recover and perform hit-and-run attacks.</p><p>2) The cleric with the holy symbol of Ravenkind - I actually put her in a pocket dimension to battle her possessing demon (which was a part of her background the player had forgotten about.) Once she defeated her own darkness, she was able to join the fight and start bringing the radiant hurt on Strahd - but the party had to "hold their own" until she re-joined.</p><p>3) The dwarven paladin with the sunsword never landed a hit on Strahd. He was too mobile for the slow dwarf to reach. But he did battle the animated armor and tried to keep the party on their feet in the absence of the cleric.</p><p>4) No one died - but many in the party either dropped unconscious during the battle (or were at least reduced to single digit HP).</p><p>Overall, the players were all pleased. We did decide to retire the campaign on a high note to continue with other systems. </p><p>Thanks to everyone for their advice.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9095654, member: 42040"] We had our final session with Curse of Strahd last night, including the show-down with the titular vampire. All told, the fight lasted about 2.5 hours, and the players considered it "epic." 1) Strahd used his phasing through walls ability, keeping the battle through a suite of rooms. This allowed him to recover and perform hit-and-run attacks. 2) The cleric with the holy symbol of Ravenkind - I actually put her in a pocket dimension to battle her possessing demon (which was a part of her background the player had forgotten about.) Once she defeated her own darkness, she was able to join the fight and start bringing the radiant hurt on Strahd - but the party had to "hold their own" until she re-joined. 3) The dwarven paladin with the sunsword never landed a hit on Strahd. He was too mobile for the slow dwarf to reach. But he did battle the animated armor and tried to keep the party on their feet in the absence of the cleric. 4) No one died - but many in the party either dropped unconscious during the battle (or were at least reduced to single digit HP). Overall, the players were all pleased. We did decide to retire the campaign on a high note to continue with other systems. Thanks to everyone for their advice. [/QUOTE]
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