Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Booting a Player (and setting a good example?)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cyrinishad" data-source="post: 7400156" data-attributes="member: 6808925"><p>This kind of stuff is always tough, but I tend to be pro-confrontation in these situations... I like giving people a chance to change, and hopefully own their behavior, especially when you don't think this player is deliberately being a jerk. If someone doesn't know they're off-base they can't possibly change their behavior. Also, if your newbie gamer is asking you to confront it, I would definitely confront all of these issues... even if the result matches your past experience, it will help your newbie gamer understand where you're coming from on it (which may end up being the most positive result).</p><p></p><p>But, there's always a first time for things... maybe this time is the time that a person will make a genuine change in their behavior.</p><p></p><p>The causes you listed would definitely bother me & my table as well (and I would need to confront the issues directly or my players would feel like I was abdicating my responsibility as the DM to host & referee the game appropriately)... My thoughts on the causes you outlined are as follows:</p><p></p><p><strong>(a)</strong> This one might be the easiest to fix, and doesn't necessarily require anybody to be called out for fudging their rolls... All players roll into a Dice Box in the middle of the table, OR require other players to call out each other's dice rolls... If that won't fly at your table, then it's confrontation time for "fudging".</p><p></p><p><strong>(b)</strong> This is probably the toughest to fix, because even someone with the best intentions can't escape the burden of fore-knowledge if they've already played or run an adventure... However, if he's just making foolish uninformed meta-game choices, maybe it's up to the other PCs to constantly presume that this PCs ideas will lead to misfortune for the party... Not exactly an ideal situation, but obviously continuing to modify your game to make it fully your own will be necessary.</p><p></p><p><strong>(c)</strong> This is up to the PCs to fix, by booting his character (not the player) from the adventuring group... It is also incumbent upon the DM to firmly establish the expectation of heroic cooperation by all PCs at the table... Perhaps have a horrific fate await those that flee (as always, the first rule for any PC in D&D should be "Don't split up the party")...</p><p></p><p><strong>(d)</strong> This tends not to be an issue at my table, because my players are aware that in any given encounter, the monsters may or may not have the standard abilities listed... I modify monsters all the time, because my long-time players tend to know the "standard" versions of things, and they like being surprised... I would advise the player in question against making Meta-game assumptions about encounters, and probably add/change abilities to the monsters for a while...</p><p></p><p>If the poor game etiquette continues... oh well, at least you can tell your newbie gamer that you tried before you give the problem-player the boot.</p></blockquote><p></p>
[QUOTE="Cyrinishad, post: 7400156, member: 6808925"] This kind of stuff is always tough, but I tend to be pro-confrontation in these situations... I like giving people a chance to change, and hopefully own their behavior, especially when you don't think this player is deliberately being a jerk. If someone doesn't know they're off-base they can't possibly change their behavior. Also, if your newbie gamer is asking you to confront it, I would definitely confront all of these issues... even if the result matches your past experience, it will help your newbie gamer understand where you're coming from on it (which may end up being the most positive result). But, there's always a first time for things... maybe this time is the time that a person will make a genuine change in their behavior. The causes you listed would definitely bother me & my table as well (and I would need to confront the issues directly or my players would feel like I was abdicating my responsibility as the DM to host & referee the game appropriately)... My thoughts on the causes you outlined are as follows: [B](a)[/B] This one might be the easiest to fix, and doesn't necessarily require anybody to be called out for fudging their rolls... All players roll into a Dice Box in the middle of the table, OR require other players to call out each other's dice rolls... If that won't fly at your table, then it's confrontation time for "fudging". [B](b)[/B] This is probably the toughest to fix, because even someone with the best intentions can't escape the burden of fore-knowledge if they've already played or run an adventure... However, if he's just making foolish uninformed meta-game choices, maybe it's up to the other PCs to constantly presume that this PCs ideas will lead to misfortune for the party... Not exactly an ideal situation, but obviously continuing to modify your game to make it fully your own will be necessary. [B](c)[/B] This is up to the PCs to fix, by booting his character (not the player) from the adventuring group... It is also incumbent upon the DM to firmly establish the expectation of heroic cooperation by all PCs at the table... Perhaps have a horrific fate await those that flee (as always, the first rule for any PC in D&D should be "Don't split up the party")... [B](d)[/B] This tends not to be an issue at my table, because my players are aware that in any given encounter, the monsters may or may not have the standard abilities listed... I modify monsters all the time, because my long-time players tend to know the "standard" versions of things, and they like being surprised... I would advise the player in question against making Meta-game assumptions about encounters, and probably add/change abilities to the monsters for a while... If the poor game etiquette continues... oh well, at least you can tell your newbie gamer that you tried before you give the problem-player the boot. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Booting a Player (and setting a good example?)
Top