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Booting a Player (and setting a good example?)
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<blockquote data-quote="iserith" data-source="post: 7400763" data-attributes="member: 97077"><p>This may be an unpopular sentiment, but:</p><p></p><p>This doesn't have to fall on the DM. While the game confers to the DM control over the campaign world, the adventures therein, and the rules themselves, this does not confer any special privilege in the hierarchy of the social group. The DM is just like everyone else.</p><p></p><p>While many people defer to the DM as the de facto "leader" of sorts even outside the context of the game, I think it is the responsibility of the entire group to sort out situations like this. The players should think twice before foisting this responsibility on the DM.</p><p></p><p>Me, personally, I have no problem telling someone what time it is whether I'm the DM or not. I would not, however, put it solely on my DM to deal with a social problem in the group. The DM isn't in control outside the context of the game.</p></blockquote><p></p>
[QUOTE="iserith, post: 7400763, member: 97077"] This may be an unpopular sentiment, but: This doesn't have to fall on the DM. While the game confers to the DM control over the campaign world, the adventures therein, and the rules themselves, this does not confer any special privilege in the hierarchy of the social group. The DM is just like everyone else. While many people defer to the DM as the de facto "leader" of sorts even outside the context of the game, I think it is the responsibility of the entire group to sort out situations like this. The players should think twice before foisting this responsibility on the DM. Me, personally, I have no problem telling someone what time it is whether I'm the DM or not. I would not, however, put it solely on my DM to deal with a social problem in the group. The DM isn't in control outside the context of the game. [/QUOTE]
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Booting a Player (and setting a good example?)
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