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Booting a Player (and setting a good example?)
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<blockquote data-quote="Gardens &amp; Goblins" data-source="post: 7401102" data-attributes="member: 6846794"><p>More and more I find folks are afraid <em>(yes, afraid, though specifically, afraid due to a lack of effective tools with which to use)</em> of being perceived as being intolerant, not nice, the 'bad guy' in social situations, especially in small social groups.</p><p></p><p>I've dealt with a fair number of groups where, its clear a problem player is causing grief and when called on it, nobody other than the DM stands up to them.</p><p></p><p>While trying to understand others is admirable, and compassion is something we can always enjoy more of, failing to take action due to fear is simple weakness*. Emotional intelligence is nothing without courage.</p><p></p><p>Kindness is not weakness. Sadly, there are behaviours that take advantage of kindness and recognize that folks can be unwilling to be the, 'bad guy'. As you allude to, keeping the peace is the responsibility of everyone playing at the table - else they won't have a table to play at for very long.</p><p></p><p><span style="font-size: 9px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 9px"><span style="font-family: 'Arial'">*..I recall a discussion a few years back that, within the context of the last few decades, that the 'convenience' of being able to sanitize one's social interactions <em>(Blocking folks on forums, ignoring texts/calls, avoiding digital environments.)</em>has encouraged the inability to deal with confrontation. Many folks simply do not have the experience with taking a stand in social situations. </span></span></p></blockquote><p></p>
[QUOTE="Gardens & Goblins, post: 7401102, member: 6846794"] More and more I find folks are afraid [I](yes, afraid, though specifically, afraid due to a lack of effective tools with which to use)[/I] of being perceived as being intolerant, not nice, the 'bad guy' in social situations, especially in small social groups. I've dealt with a fair number of groups where, its clear a problem player is causing grief and when called on it, nobody other than the DM stands up to them. While trying to understand others is admirable, and compassion is something we can always enjoy more of, failing to take action due to fear is simple weakness*. Emotional intelligence is nothing without courage. Kindness is not weakness. Sadly, there are behaviours that take advantage of kindness and recognize that folks can be unwilling to be the, 'bad guy'. As you allude to, keeping the peace is the responsibility of everyone playing at the table - else they won't have a table to play at for very long. [SIZE=1][FONT=Arial] *..I recall a discussion a few years back that, within the context of the last few decades, that the 'convenience' of being able to sanitize one's social interactions [I](Blocking folks on forums, ignoring texts/calls, avoiding digital environments.)[/I]has encouraged the inability to deal with confrontation. Many folks simply do not have the experience with taking a stand in social situations. [/FONT][/SIZE] [/QUOTE]
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