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Booting a Player (and setting a good example?)
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<blockquote data-quote="Sunseeker" data-source="post: 7401256"><p>While I generally suggest talking to him, I would advise in this situation that "talking" is more of an ultimatum. </p><p></p><p>It should go something like this: "Guy, the table is aware you are doing A & B, and A & B need to stop. Now. Some of the players have expressed concern over C, and we are not certain your character is a good fit for this party, we are looking for a much more party-focused individual. D is annoying and spoiling the work I do and the fun other players are trying to have, D needs to stop. If you wish to stay in this group, A, B and D need to change."</p><p></p><p>Don't give him some wishy-washy talk about how he's a good player and you want to see him succeed. This isn't high-school. This is college: he knows what it takes to succeed, he'll either do it, or he'll fail.</p><p></p><p>I'm <em>iffy</em> on how to address C. I understand what it's like to want characters to be party-focused, but I also understand that not every character can, or really even <em>should</em> be that (unless its some kind of requirement for the game). But a character who runs off to save their own butt when the rest of the party is left on the hook can really be a strain, especially if that person fills a vital combat role (like healing or defense). There are, IMO, better ways to be selfish: like saving the party's butt and then pressing them for a bigger share or "favors". It's not always fun to play with, but it can be sometimes.</p><p></p><p>But really, if the choice is between two good players and one bad player, the utilitarian answer is simple: <strong>boot the sucker.</strong></p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7401256"] While I generally suggest talking to him, I would advise in this situation that "talking" is more of an ultimatum. It should go something like this: "Guy, the table is aware you are doing A & B, and A & B need to stop. Now. Some of the players have expressed concern over C, and we are not certain your character is a good fit for this party, we are looking for a much more party-focused individual. D is annoying and spoiling the work I do and the fun other players are trying to have, D needs to stop. If you wish to stay in this group, A, B and D need to change." Don't give him some wishy-washy talk about how he's a good player and you want to see him succeed. This isn't high-school. This is college: he knows what it takes to succeed, he'll either do it, or he'll fail. I'm [I]iffy[/I] on how to address C. I understand what it's like to want characters to be party-focused, but I also understand that not every character can, or really even [I]should[/I] be that (unless its some kind of requirement for the game). But a character who runs off to save their own butt when the rest of the party is left on the hook can really be a strain, especially if that person fills a vital combat role (like healing or defense). There are, IMO, better ways to be selfish: like saving the party's butt and then pressing them for a bigger share or "favors". It's not always fun to play with, but it can be sometimes. But really, if the choice is between two good players and one bad player, the utilitarian answer is simple: [B]boot the sucker.[/B] [/QUOTE]
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