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Booting a player from your group
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<blockquote data-quote="Neowolf" data-source="post: 485258" data-attributes="member: 673"><p>Oddly enough, I'm in a similar situation on the opposite end of the spectrum. When I was a senior in high school, I fell in with a group of other high school students who were playing a game (I hesitate to use the word "campaign" out of respect for what a campaign usually is) at the FLGS. These were people I had known for a while (some as friends, others as acquaintances), so I sort of had an idea of what I was in for from the start.</p><p></p><p>Ten minutes into the first session, all my worst fears were confirmed: this was a group of rules-lawyering, non-RPing munchkins who barely knew the fundamentals of the system and wore their diplomacy on the end of their swords, so to speak. We were playing The Sunless Citadel <span style="color: red">(SPOILERS AHEAD)</span>, which created opportunities for all kinds of wackiness. Kobolds grappled us (interesting when the DM didn't know the rules for grappling), the group's wizard attacked the Kobold queen just enough to piss her off, but not enough to kill her, etc. I think the worst part was when we found the keg with the water mephit in it. The DM's description was something along the lines of "It looks like.... a water mephit." (Because of course a group of first level characters would know what that is.) The combat ended up being ridiculously easy because the DM didn't use ANY of the mephit's special attacks for its flight.</p><p></p><p>After several sessions of this, I decided I had to quit the group. Somehow though, I couldn't bring myself to do it, worried that I'd lose a few good friends in the process. Eventually, I escaped the group by going off to college, but now christmas break is coming, and the same group is talking about playing a Call of Cthulhu game... (shudder)</p></blockquote><p></p>
[QUOTE="Neowolf, post: 485258, member: 673"] Oddly enough, I'm in a similar situation on the opposite end of the spectrum. When I was a senior in high school, I fell in with a group of other high school students who were playing a game (I hesitate to use the word "campaign" out of respect for what a campaign usually is) at the FLGS. These were people I had known for a while (some as friends, others as acquaintances), so I sort of had an idea of what I was in for from the start. Ten minutes into the first session, all my worst fears were confirmed: this was a group of rules-lawyering, non-RPing munchkins who barely knew the fundamentals of the system and wore their diplomacy on the end of their swords, so to speak. We were playing The Sunless Citadel [COLOR=red](SPOILERS AHEAD)[/COLOR], which created opportunities for all kinds of wackiness. Kobolds grappled us (interesting when the DM didn't know the rules for grappling), the group's wizard attacked the Kobold queen just enough to piss her off, but not enough to kill her, etc. I think the worst part was when we found the keg with the water mephit in it. The DM's description was something along the lines of "It looks like.... a water mephit." (Because of course a group of first level characters would know what that is.) The combat ended up being ridiculously easy because the DM didn't use ANY of the mephit's special attacks for its flight. After several sessions of this, I decided I had to quit the group. Somehow though, I couldn't bring myself to do it, worried that I'd lose a few good friends in the process. Eventually, I escaped the group by going off to college, but now christmas break is coming, and the same group is talking about playing a Call of Cthulhu game... (shudder) [/QUOTE]
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