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Booting a player from your group
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<blockquote data-quote="Voneth" data-source="post: 485385" data-attributes="member: 1016"><p>First off, don't give the news on game night. Even if they have played the whole game, it will seem like a waste.</p><p></p><p>Call the day after so they have plenty of time to look for something else to do. The best thing to say is that the PC they made is not working out. If they offer to make a new PC, then give them a chance and then try to address the issues. It they still don't work out, it won't be surprise when you call again. </p><p></p><p>If they don't offer to make a new PC, they tell them that different groups and different games have differenet chemestry and that you will keep them in mind if things change.</p><p></p><p>There WILL be some tension, but the sooner you put it behind you, the sooner they will. It's sort of like "Chasing Amy." A small problem ballons into a major issue only because everyone dwells on it instead of letting it go.</p><p></p><p>Even if you are stuck in the country and have no other role-players, trust me, it's better in the long run. </p><p></p><p>It seems to me that most of you guys are lucky. I have to kick someone out of every game. Part of it is was that I used to constantly try to find new players and new games. </p><p></p><p>Funny, the guys I had to boot out the most were hard-core AD&D players. All they wanted to do was combat and gunboat diplomacy. Now I play 3ed and I have to boot out all the "role-players" because their antics aren't that amusing or productive.</p></blockquote><p></p>
[QUOTE="Voneth, post: 485385, member: 1016"] First off, don't give the news on game night. Even if they have played the whole game, it will seem like a waste. Call the day after so they have plenty of time to look for something else to do. The best thing to say is that the PC they made is not working out. If they offer to make a new PC, then give them a chance and then try to address the issues. It they still don't work out, it won't be surprise when you call again. If they don't offer to make a new PC, they tell them that different groups and different games have differenet chemestry and that you will keep them in mind if things change. There WILL be some tension, but the sooner you put it behind you, the sooner they will. It's sort of like "Chasing Amy." A small problem ballons into a major issue only because everyone dwells on it instead of letting it go. Even if you are stuck in the country and have no other role-players, trust me, it's better in the long run. It seems to me that most of you guys are lucky. I have to kick someone out of every game. Part of it is was that I used to constantly try to find new players and new games. Funny, the guys I had to boot out the most were hard-core AD&D players. All they wanted to do was combat and gunboat diplomacy. Now I play 3ed and I have to boot out all the "role-players" because their antics aren't that amusing or productive. [/QUOTE]
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