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Booting players - What are your nightmare stories?
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<blockquote data-quote="fredramsey" data-source="post: 2401732" data-attributes="member: 20274"><p>First, my GM philosophy: I welcome any "style" of play to my table. If you play because you liked the Diablo computer game, and want to kill stuff, cool. If you never want to drop out of character, and want to have an in-depth conversation with the innkeeper, welcome. If you are somewhere in between, that's cool too.</p><p></p><p>But this one guy just couldn't live with that idea. He said that he could NOT enjoy playing the game because a couple of other people were not playing their characters the <strong>right way</strong>. His way. Not rule-breaking, but style and personality wise.</p><p></p><p>Now, if you're nodding your head and saying, "I can see that," you might want to quit reading now.</p><p></p><p>He was far beyond rules lawyer, far beyond a "realism fanatic", etc. I talked to him several times about these issues before he got the boot. If there is one "rule number 0" at my table, is you cannot tell someone else how to play their character.</p><p></p><p>He also had something negative to say about every other character's chosen action every combat round without fail.</p><p></p><p>He was constantly calling me on my decisions, even when I told him my style included allowing things sometimes for "dramatic effect", even if that violated some (what I consider minor) rule, like letting someone draw a sword and attack. I did not exclude him from the "dramatic moments", and he never complained when he got to break a "rule".</p><p></p><p>So, in the end, I came to the conclusion that the only way he could enjoy an RPG is if all the players were clones of him. It was one of the hardest things I had to do, but he was told not to come back.</p><p></p><p>And now, I have the greatest group of players anyone could ask for. The further I get away in time from that decision, the more convinced I am that it was the right one.</p></blockquote><p></p>
[QUOTE="fredramsey, post: 2401732, member: 20274"] First, my GM philosophy: I welcome any "style" of play to my table. If you play because you liked the Diablo computer game, and want to kill stuff, cool. If you never want to drop out of character, and want to have an in-depth conversation with the innkeeper, welcome. If you are somewhere in between, that's cool too. But this one guy just couldn't live with that idea. He said that he could NOT enjoy playing the game because a couple of other people were not playing their characters the [B]right way[/B]. His way. Not rule-breaking, but style and personality wise. Now, if you're nodding your head and saying, "I can see that," you might want to quit reading now. He was far beyond rules lawyer, far beyond a "realism fanatic", etc. I talked to him several times about these issues before he got the boot. If there is one "rule number 0" at my table, is you cannot tell someone else how to play their character. He also had something negative to say about every other character's chosen action every combat round without fail. He was constantly calling me on my decisions, even when I told him my style included allowing things sometimes for "dramatic effect", even if that violated some (what I consider minor) rule, like letting someone draw a sword and attack. I did not exclude him from the "dramatic moments", and he never complained when he got to break a "rule". So, in the end, I came to the conclusion that the only way he could enjoy an RPG is if all the players were clones of him. It was one of the hardest things I had to do, but he was told not to come back. And now, I have the greatest group of players anyone could ask for. The further I get away in time from that decision, the more convinced I am that it was the right one. [/QUOTE]
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