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Booting players - What are your nightmare stories?
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<blockquote data-quote="fusangite" data-source="post: 2401886" data-attributes="member: 7240"><p>I've only booted a player out of a game once. And I wasn't even the GM.</p><p></p><p>Basically, this player, a longtime friend of mine (and one to this day) had recruited every single player in the game by the time I joined. She recruited me and my then-girlfriend to what turned out to be an amazing, fascinating campaign run by a very socially retiring GM.</p><p></p><p>I was surprised because, frankly, I can barely tolerate gaming with this friend and was stunned that she had found the second-best GM I have ever worked with. The main problem playing with her was recently expressed by a college professor from whom she took a course recently: "Is it just me or does _________ tend to remember me saying things I haven't said and recall events that haven't happened?" Another, of several lesser problems gaming with her, is her tendency to play any scene that isn't a conversation with an NPC in a kitchen sink kind of way. What I mean by this, for those of you who played Zork and the other old Infocom games is, "GET ALL. USE ALL WITH ALL." </p><p></p><p>Anyway, this was all tolerable until the Seasonal Affective Disorder kicked in. These days, my friend manages her illness much better but that year, it was a living hell. Her depression that year was premised on the following idea: she deemed herself to be a worthless human being; her character, on the other hand, was everything she had ever wanted to be. (It's strange how so many female gamers aspire to be unemployed harp players.) Therefore, anyone who had a problem with her highly erratic character or whose in-game agenda differed from that of her character must actually hate her and wish to harm her IRL. Any disapproval of her increasingly insane character was taken as the deepest-possible insult -- "People can say whatever they want about me. But if people don't like Emmanuelle it shows that they totally reject everything I love and believe in." Just imagine being the GM designing threats this character has to cope with, every one perceived as a personal attack on the player.</p><p></p><p>So, despite the fact that every one of us was a personal friend of this woman and had, in fact, been recruited to the campaign by her, we all unanimously voted to throw her out. (Her fiance abstained.) Mysteriously, although I was the instigator, and told her so, she forgave me first and has never forgiven the GM (it's now been 10 years) who essentially had this imposed upon him by all the rest of his players.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2401886, member: 7240"] I've only booted a player out of a game once. And I wasn't even the GM. Basically, this player, a longtime friend of mine (and one to this day) had recruited every single player in the game by the time I joined. She recruited me and my then-girlfriend to what turned out to be an amazing, fascinating campaign run by a very socially retiring GM. I was surprised because, frankly, I can barely tolerate gaming with this friend and was stunned that she had found the second-best GM I have ever worked with. The main problem playing with her was recently expressed by a college professor from whom she took a course recently: "Is it just me or does _________ tend to remember me saying things I haven't said and recall events that haven't happened?" Another, of several lesser problems gaming with her, is her tendency to play any scene that isn't a conversation with an NPC in a kitchen sink kind of way. What I mean by this, for those of you who played Zork and the other old Infocom games is, "GET ALL. USE ALL WITH ALL." Anyway, this was all tolerable until the Seasonal Affective Disorder kicked in. These days, my friend manages her illness much better but that year, it was a living hell. Her depression that year was premised on the following idea: she deemed herself to be a worthless human being; her character, on the other hand, was everything she had ever wanted to be. (It's strange how so many female gamers aspire to be unemployed harp players.) Therefore, anyone who had a problem with her highly erratic character or whose in-game agenda differed from that of her character must actually hate her and wish to harm her IRL. Any disapproval of her increasingly insane character was taken as the deepest-possible insult -- "People can say whatever they want about me. But if people don't like Emmanuelle it shows that they totally reject everything I love and believe in." Just imagine being the GM designing threats this character has to cope with, every one perceived as a personal attack on the player. So, despite the fact that every one of us was a personal friend of this woman and had, in fact, been recruited to the campaign by her, we all unanimously voted to throw her out. (Her fiance abstained.) Mysteriously, although I was the instigator, and told her so, she forgave me first and has never forgiven the GM (it's now been 10 years) who essentially had this imposed upon him by all the rest of his players. [/QUOTE]
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