Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Booting up a new group
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Umbran" data-source="post: 5114426" data-attributes="member: 177"><p>For a very long time, gaming has been about getting the Usual Suspects together to play. Occasionally we'd switch games, and rotate GM-duty around. Occasionally we'd add someone new to a game. Sometimes, the group would go into hiatus for a while, and then we'd start up something new. Everyone pretty much knew everyone else, and we knew each others' play styles. Whoever was GMing didn't need to ask much about what others wanted - we already knew, as discussion of our games was part of our usual social existence. </p><p></p><p>That is no longer my situation. Life and career changes has rendered the Usual Suspects inert. Our fitful attempts make it clear that it simply isn't possible to get them all together on a regular basis any more. Thus, I'm in the process of putting together a new group of Usual Suspects.</p><p></p><p>I don't mind playing with strangers at Gamedays. But for longer-term campaign work I far prefer working with people I know, or at least for whom I have confidence they'll pass my "No Jerks at the Table" rule. So, I'm not putting up signs in my FLGS or in the Gamers Seeking Gamers forum - I've kind of limited myself to people I know, who are gamers, and who live close enough and have time to devote to a regular game. That's being kind of picky, and it has taken a while, but it looks like I have a crew.</p><p></p><p>So, now we get to the fascinating bit. In the past, I've had specific inspirations, or could cater to known quantitites. This time around, I have enough inspirations of my own to inflict option paralysis - I've got a dozen systems I have ideas for. And, while I know they are good people, I don't know the gaming preferences of the group yet.</p><p></p><p>I've undertaken discussions with each player in turn - the basic question that needs answering is, "What do you want from a game?" That question, though, has many facets.</p><p></p><p>I'll be using that information to inform my choice of system. Then, if they aren't familiar with the system, there'll be a setting and system primer session - I tell them about the world, what they can choose to do, and run them through a sample scenario with simple pregenerated characters so they see the mechanics in action.</p><p></p><p>Then comes character generation, and then I start filling up the world with stuff they're likely to want to poke at...</p><p></p><p>So - assume you're in my position, and need to talk to new players about what they want. What questions do you ask?</p></blockquote><p></p>
[QUOTE="Umbran, post: 5114426, member: 177"] For a very long time, gaming has been about getting the Usual Suspects together to play. Occasionally we'd switch games, and rotate GM-duty around. Occasionally we'd add someone new to a game. Sometimes, the group would go into hiatus for a while, and then we'd start up something new. Everyone pretty much knew everyone else, and we knew each others' play styles. Whoever was GMing didn't need to ask much about what others wanted - we already knew, as discussion of our games was part of our usual social existence. That is no longer my situation. Life and career changes has rendered the Usual Suspects inert. Our fitful attempts make it clear that it simply isn't possible to get them all together on a regular basis any more. Thus, I'm in the process of putting together a new group of Usual Suspects. I don't mind playing with strangers at Gamedays. But for longer-term campaign work I far prefer working with people I know, or at least for whom I have confidence they'll pass my "No Jerks at the Table" rule. So, I'm not putting up signs in my FLGS or in the Gamers Seeking Gamers forum - I've kind of limited myself to people I know, who are gamers, and who live close enough and have time to devote to a regular game. That's being kind of picky, and it has taken a while, but it looks like I have a crew. So, now we get to the fascinating bit. In the past, I've had specific inspirations, or could cater to known quantitites. This time around, I have enough inspirations of my own to inflict option paralysis - I've got a dozen systems I have ideas for. And, while I know they are good people, I don't know the gaming preferences of the group yet. I've undertaken discussions with each player in turn - the basic question that needs answering is, "What do you want from a game?" That question, though, has many facets. I'll be using that information to inform my choice of system. Then, if they aren't familiar with the system, there'll be a setting and system primer session - I tell them about the world, what they can choose to do, and run them through a sample scenario with simple pregenerated characters so they see the mechanics in action. Then comes character generation, and then I start filling up the world with stuff they're likely to want to poke at... So - assume you're in my position, and need to talk to new players about what they want. What questions do you ask? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Booting up a new group
Top