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<blockquote data-quote="Rechan" data-source="post: 5115040" data-attributes="member: 54846"><p><strong>First</strong> order of business: find out what systems folks have played and what systems they like.</p><p></p><p>I find that knowing what people have played/liked will often be an indication of the type of game they like, or at least the kind of gamestyle they are most familiar with. For instance, someone who has only played V:TM games is less likely to have experienced Hack'n'Slash, Monty Haul, and more likely to have dealt with political plots and heavy RP. </p><p></p><p>It also tells you what systems people DO NOT like. If someone is unwilling to play anything but D&D, there you go. </p><p></p><p><strong>Second</strong>: I tell them up front what kind of GM I am. "This is my style." This sort of relates to SNG, but to other things as well. Do YOU prefer to run your adventures, or facilitate the PCs? What emphasis do YOU put in all your games? Tell them what they should expect (no mattter the game) when they sit down at your table. </p><p></p><p><strong>Third</strong>: Typically what I do is the presentation method. I come up with 4-5 ideas, each different, each emphasizing a different style of play (and in your case, a different system). So I have a "Colonize the Dark Continent" game with elements of Nation Building, Local Politics and Exploration, a City based game with elements of Intrigue/Espionage, and a "The World is Falling Apart" game with strong Heroic, PC goal oriented game. Each has a paragraph or two describing the setting. </p><p></p><p>Then I put all of those on one sheet, pass them to my players and ask "Tell me which is your 1st choice, which is your 2nd".</p></blockquote><p></p>
[QUOTE="Rechan, post: 5115040, member: 54846"] [B]First[/B] order of business: find out what systems folks have played and what systems they like. I find that knowing what people have played/liked will often be an indication of the type of game they like, or at least the kind of gamestyle they are most familiar with. For instance, someone who has only played V:TM games is less likely to have experienced Hack'n'Slash, Monty Haul, and more likely to have dealt with political plots and heavy RP. It also tells you what systems people DO NOT like. If someone is unwilling to play anything but D&D, there you go. [b]Second[/b]: I tell them up front what kind of GM I am. "This is my style." This sort of relates to SNG, but to other things as well. Do YOU prefer to run your adventures, or facilitate the PCs? What emphasis do YOU put in all your games? Tell them what they should expect (no mattter the game) when they sit down at your table. [B]Third[/B]: Typically what I do is the presentation method. I come up with 4-5 ideas, each different, each emphasizing a different style of play (and in your case, a different system). So I have a "Colonize the Dark Continent" game with elements of Nation Building, Local Politics and Exploration, a City based game with elements of Intrigue/Espionage, and a "The World is Falling Apart" game with strong Heroic, PC goal oriented game. Each has a paragraph or two describing the setting. Then I put all of those on one sheet, pass them to my players and ask "Tell me which is your 1st choice, which is your 2nd". [/QUOTE]
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