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<blockquote data-quote="Umbran" data-source="post: 5115497" data-attributes="member: 177"><p>This one I have to wonder about - I'd probably reword it. "Casual" is about the levelof player investment in the game. "Powergamer" is about how you express that investment. I have seen some players who are by no means "causal" who don't mechanically optimize.</p><p></p><p>I might instead ask where the player fits in Robin Laws' <a href="http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html" target="_blank">Taxonomy of players</a> or in the WotC market Research <a href="http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html" target="_blank">Breakdown of Players</a></p><p></p><p></p><p></p><p></p><p>While a couple have shown some slight preferences for or against a genre or system, the answers here have all still been, "If you run it, I'd like to play it" - so, no strong preferences to go on. </p><p></p><p>I'm trying to engineer some of the other questions so that their answers will indicate which genre and system would best suit.</p><p> </p><p></p><p></p><p></p><p>I've found that is one reason to not do it as a questionnaire, but instead as a discussion. If you get the player talking for a while, some of the more hidden preferences are revealed, where a typed short answer won't show them. It isn't perfect, of course, but it is better.</p><p></p><p></p><p></p><p></p><p>I've run into another variation on that: Some people want to play powerful and effective characters because they like the fights. Others want to play powerful and effective characters because they don't really like the fights, so they want the fights to be over quickly.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5115497, member: 177"] This one I have to wonder about - I'd probably reword it. "Casual" is about the levelof player investment in the game. "Powergamer" is about how you express that investment. I have seen some players who are by no means "causal" who don't mechanically optimize. I might instead ask where the player fits in Robin Laws' [url=http://www.darkshire.net/jhkim/rpg/theory/models/robinslaws.html]Taxonomy of players[/url] or in the WotC market Research [url=http://www.seankreynolds.com/rpgfiles/gaming/BreakdownOfRPGPlayers.html]Breakdown of Players[/url] While a couple have shown some slight preferences for or against a genre or system, the answers here have all still been, "If you run it, I'd like to play it" - so, no strong preferences to go on. I'm trying to engineer some of the other questions so that their answers will indicate which genre and system would best suit. I've found that is one reason to not do it as a questionnaire, but instead as a discussion. If you get the player talking for a while, some of the more hidden preferences are revealed, where a typed short answer won't show them. It isn't perfect, of course, but it is better. I've run into another variation on that: Some people want to play powerful and effective characters because they like the fights. Others want to play powerful and effective characters because they don't really like the fights, so they want the fights to be over quickly. [/QUOTE]
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