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Boots of Spider Climbing
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<blockquote data-quote="Sunglare" data-source="post: 4560383" data-attributes="member: 61180"><p>If your group is getting involved with lots of climbing then maybe he should take the skill training feat for climbing. After that he can take skill focus for another +3, then he'll blow the socks off everybody else when it comes to climbing. </p><p>Other items that seem to grant a bonus to atheletics are higher level and would quickly turn this item into a level 10+. </p><p>The boots seem to function as they should. I see no reason why they should increase somebodies actual skill at climbing. </p><p> </p><p>I'm not sure how much climbing is going to be in your game but once a day he will be able to get out of some tough situations. There is nothing saying he can't run so he when he suses the daily part he can add a +2 to his speed. image they are in the middle of a fight and the wizard backs into a 40ft deep pit. Next round he activates his boots and runs out of the pit and is back in the fight. </p><p> </p><p>Dynamic Belt level 9+ 4200gp</p><p>+2 item bonus to athletics and acrobatics checks and once per day you can reroll a skill check if you don't like the first result. </p><p> </p><p>Gauntlets of orge power level 5. </p><p>Gives a +1 athletics check and once per day you can do 5 extra damage on a melee attack.</p><p> </p><p> </p><p>Another way to look at it is he bought himself the Sure Climber Feat without having to get the skill training. </p><p>I really dont think you should tack on the skill bonus to the boots to make the wizard feel better about his purchace. It make other items seem overpriced and devalues the other players investment in their class and the training they took.</p></blockquote><p></p>
[QUOTE="Sunglare, post: 4560383, member: 61180"] If your group is getting involved with lots of climbing then maybe he should take the skill training feat for climbing. After that he can take skill focus for another +3, then he'll blow the socks off everybody else when it comes to climbing. Other items that seem to grant a bonus to atheletics are higher level and would quickly turn this item into a level 10+. The boots seem to function as they should. I see no reason why they should increase somebodies actual skill at climbing. I'm not sure how much climbing is going to be in your game but once a day he will be able to get out of some tough situations. There is nothing saying he can't run so he when he suses the daily part he can add a +2 to his speed. image they are in the middle of a fight and the wizard backs into a 40ft deep pit. Next round he activates his boots and runs out of the pit and is back in the fight. Dynamic Belt level 9+ 4200gp +2 item bonus to athletics and acrobatics checks and once per day you can reroll a skill check if you don't like the first result. Gauntlets of orge power level 5. Gives a +1 athletics check and once per day you can do 5 extra damage on a melee attack. Another way to look at it is he bought himself the Sure Climber Feat without having to get the skill training. I really dont think you should tack on the skill bonus to the boots to make the wizard feel better about his purchace. It make other items seem overpriced and devalues the other players investment in their class and the training they took. [/QUOTE]
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