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General Tabletop Discussion
*Pathfinder & Starfinder
Boots of Striding and Springing got nerfed bad
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<blockquote data-quote="The Little Raven" data-source="post: 1034037" data-attributes="member: 10095"><p>This is strange... the boots of striding and springing use the multiple different abilities costing x1.5, and they use the striding ability (which is less expensive) as the secondary power, while the Jump bonus is the primary one.</p><p></p><p>Skill Bonus (+5 Jump): 5 x 5 x 100 = 2,500 gp</p><p>Continuous Spell (Longstrider, CL 1st): 1 x 1 x 2,000 = 2,000 x 1.5 = 3,000 gp (multiple different power)</p><p></p><p>And that comes out to 5,500 gp. If the skill bonus was secondary, it would have come out to 5,750 gp. If it used the x2 method listed on the table, the Jump bonus would be multiplied, and they would cost 7,000 gp.</p><p></p><p>And the "improved" boots, if you use the same basic logic they used with the normal ones...</p><p></p><p>Skill Bonus (+10 Jump): 10 x 10 x 100 = 10,000 gp</p><p>Continuous Spell (Expeditious Retreat, CL 1st) 1 x 1 x 2,000 = 2,000 x 1.5 = 3,000 gp (mutiple different power)</p><p></p><p>For a final price of... 13,000 gp.</p><p></p><p>Seven League Boots: These boots increase the wearer's base land speed by 30 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +10 competence bonus on Jump checks.</p><p>Moderate transmutation; CL 7th; Craft Wondrous Item, expeditious retreat, creator must have 10 ranks in the Jump skill; Price 13,000 gp; Weight 1 lb.</p><p></p><p>Since it's CL 7th, it has a moderate aura, not a faint one.</p><p></p><p>And even if you reverse them (making the skill bonus secondary), they cost 17,000 gp, which sounds a little better to me.</p></blockquote><p></p>
[QUOTE="The Little Raven, post: 1034037, member: 10095"] This is strange... the boots of striding and springing use the multiple different abilities costing x1.5, and they use the striding ability (which is less expensive) as the secondary power, while the Jump bonus is the primary one. Skill Bonus (+5 Jump): 5 x 5 x 100 = 2,500 gp Continuous Spell (Longstrider, CL 1st): 1 x 1 x 2,000 = 2,000 x 1.5 = 3,000 gp (multiple different power) And that comes out to 5,500 gp. If the skill bonus was secondary, it would have come out to 5,750 gp. If it used the x2 method listed on the table, the Jump bonus would be multiplied, and they would cost 7,000 gp. And the "improved" boots, if you use the same basic logic they used with the normal ones... Skill Bonus (+10 Jump): 10 x 10 x 100 = 10,000 gp Continuous Spell (Expeditious Retreat, CL 1st) 1 x 1 x 2,000 = 2,000 x 1.5 = 3,000 gp (mutiple different power) For a final price of... 13,000 gp. Seven League Boots: These boots increase the wearer's base land speed by 30 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +10 competence bonus on Jump checks. Moderate transmutation; CL 7th; Craft Wondrous Item, expeditious retreat, creator must have 10 ranks in the Jump skill; Price 13,000 gp; Weight 1 lb. Since it's CL 7th, it has a moderate aura, not a faint one. And even if you reverse them (making the skill bonus secondary), they cost 17,000 gp, which sounds a little better to me. [/QUOTE]
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Boots of Striding and Springing got nerfed bad
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