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Boots of Striding and Springing.......kinda lame
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<blockquote data-quote="Kobold Stew" data-source="post: 7025615" data-attributes="member: 23484"><p>This is a good observation, and true, but given that all three of these items have the same rarity (and therefore approximate gp value), and all require attunement, for questions of accessibility the hierarchy breaks down. </p><p></p><p>It's also interesting because here (and not with the rules for long jumping) there is a ruling for what happens when a jump exceeds a characters' movement. I've seen it ruled that the movement carries over into the next round. For this magic item, though that is specifically forbidden. If the sentence does anything, then, it reduces the effectiveness when measured against a Jump spell. In contrast, with Spider Climb and Flight, it increases the effectiveness of the item compared to the spell, since concentration is not required with the items. So again the parallelism breaks down. </p><p></p><p>Where the boots really fail, though, is seen best through two examples.</p><p></p><p>a. Imagine a character with Strength 10, move 30'. </p><p>Without boots, this person has a standing jump of 5', running jump (assuming 10' run) of 10'.</p><p>With boots, this person has a standing jump of 15' and can move 15' afterwards, and a running jump of 20' (no move afterwards).*</p><p></p><p>[[* 10 runup, + 30' jump, but that exceeds her move for the turn, and so total jump is only 20'.]]</p><p></p><p>Now imagine a character with 15 strength, move 30'.</p><p>Without boots, this person has a standing jump of 7', running jump (assuming 10' run) of 15'.</p><p>With boots, this person has a standing jump of 22' and can move 8' afterwards, and a running jump of 20' (no move afterwards).</p><p></p><p>Conclusions:</p><p>* The person with the 15 Strength is no more effective with the boots on a running jump than the person with 10 Strength.</p><p>* The person with 15 strength does not get "3x jump range" but only "+5' jump" because of the limit. </p><p>* The person with 15 strength can travel further with a standing jump than with a running jump. </p><p></p><p>All 3 of these conclusions go against what the magical ability to Jump should confer, and any one of the results is enough to show that the description does not maintain the hierarchy of spells that's been pointed out.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7025615, member: 23484"] This is a good observation, and true, but given that all three of these items have the same rarity (and therefore approximate gp value), and all require attunement, for questions of accessibility the hierarchy breaks down. It's also interesting because here (and not with the rules for long jumping) there is a ruling for what happens when a jump exceeds a characters' movement. I've seen it ruled that the movement carries over into the next round. For this magic item, though that is specifically forbidden. If the sentence does anything, then, it reduces the effectiveness when measured against a Jump spell. In contrast, with Spider Climb and Flight, it increases the effectiveness of the item compared to the spell, since concentration is not required with the items. So again the parallelism breaks down. Where the boots really fail, though, is seen best through two examples. a. Imagine a character with Strength 10, move 30'. Without boots, this person has a standing jump of 5', running jump (assuming 10' run) of 10'. With boots, this person has a standing jump of 15' and can move 15' afterwards, and a running jump of 20' (no move afterwards).* [[* 10 runup, + 30' jump, but that exceeds her move for the turn, and so total jump is only 20'.]] Now imagine a character with 15 strength, move 30'. Without boots, this person has a standing jump of 7', running jump (assuming 10' run) of 15'. With boots, this person has a standing jump of 22' and can move 8' afterwards, and a running jump of 20' (no move afterwards). Conclusions: * The person with the 15 Strength is no more effective with the boots on a running jump than the person with 10 Strength. * The person with 15 strength does not get "3x jump range" but only "+5' jump" because of the limit. * The person with 15 strength can travel further with a standing jump than with a running jump. All 3 of these conclusions go against what the magical ability to Jump should confer, and any one of the results is enough to show that the description does not maintain the hierarchy of spells that's been pointed out. [/QUOTE]
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