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Boots of Striding and Springing.......kinda lame
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<blockquote data-quote="Caliban" data-source="post: 7025742" data-attributes="member: 284"><p>Not at all. It has to be the thing you did immediately before you jump. And unless you are suggesting that the PC's are actually moving in a stop-motion fashion, that 10 feet of movement can occur on the previous round - as long as it was the last thing you did on your turn that round. You next turn follows immediately after your previous turn, no time passes between them. As a player you pause to allow all the other creatures involved to resolve their actions that (in theory) occurred during the same six seconds as your turn, but for the character it's a seamless flow of actions (in theory). </p><p></p><p>So for your character, the last you do on your previous turn occurs immediately before the first thing you do on your current turn. (And of course, the actions of other individuals in the combat may make it impossible to attempt the jump, regardless of how you moved.)</p></blockquote><p></p>
[QUOTE="Caliban, post: 7025742, member: 284"] Not at all. It has to be the thing you did immediately before you jump. And unless you are suggesting that the PC's are actually moving in a stop-motion fashion, that 10 feet of movement can occur on the previous round - as long as it was the last thing you did on your turn that round. You next turn follows immediately after your previous turn, no time passes between them. As a player you pause to allow all the other creatures involved to resolve their actions that (in theory) occurred during the same six seconds as your turn, but for the character it's a seamless flow of actions (in theory). So for your character, the last you do on your previous turn occurs immediately before the first thing you do on your current turn. (And of course, the actions of other individuals in the combat may make it impossible to attempt the jump, regardless of how you moved.) [/QUOTE]
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Boots of Striding and Springing.......kinda lame
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