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Boots of Striding and Springing.......kinda lame
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<blockquote data-quote="The Crimson Binome" data-source="post: 7025790" data-attributes="member: 6775031"><p>This is factually incorrect. We <em>use</em> stop-motion to represent movement, but the movement <em>itself</em> is continuous within the game world. If two opponents are facing each other across a short distance, then approximating that the faster one to act can get <em>to</em> the other one before that one moves even <em>five feet</em> is <em>sufficient</em> for us to resolve their interaction.</p><p></p><p>I'm not sure that's a convincing argument, but did you have any specific examples in mind? It's just a normal word in the English language, so there's no real reason to expect it to hold some special definition as game jargon.</p><p></p><p>I believe that long jumps are <em>expected</em> to take place outside of combat. I seem to recall that, if you <em>do</em> make a long jump in combat, then excess distance of the jump beyond your normal move speed carries over onto your next turn; but I can't find anything about that in the Basic Rules, and it's entirely possible that I'm remembering that from a different game.</p><p></p><p>It's also possible that they just <em>don't</em> expect this situation to come up under normal circumstances, and the line from the item description is simply intended to keep the game moving. Kind of like how some rulesets would just say that a wizard <em>can't</em> wear plate armor, and later expansions of the ruleset would say that they <em>can</em> but it would cause all sorts of penalties. It's just two different ways of describing the same sort of behavior, depending on how much detail you want to worry about.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7025790, member: 6775031"] This is factually incorrect. We [I]use[/I] stop-motion to represent movement, but the movement [I]itself[/I] is continuous within the game world. If two opponents are facing each other across a short distance, then approximating that the faster one to act can get [I]to[/I] the other one before that one moves even [I]five feet[/I] is [I]sufficient[/I] for us to resolve their interaction. I'm not sure that's a convincing argument, but did you have any specific examples in mind? It's just a normal word in the English language, so there's no real reason to expect it to hold some special definition as game jargon. I believe that long jumps are [I]expected[/I] to take place outside of combat. I seem to recall that, if you [I]do[/I] make a long jump in combat, then excess distance of the jump beyond your normal move speed carries over onto your next turn; but I can't find anything about that in the Basic Rules, and it's entirely possible that I'm remembering that from a different game. It's also possible that they just [I]don't[/I] expect this situation to come up under normal circumstances, and the line from the item description is simply intended to keep the game moving. Kind of like how some rulesets would just say that a wizard [I]can't[/I] wear plate armor, and later expansions of the ruleset would say that they [I]can[/I] but it would cause all sorts of penalties. It's just two different ways of describing the same sort of behavior, depending on how much detail you want to worry about. [/QUOTE]
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