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Boots of Striding and Springing.......kinda lame
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<blockquote data-quote="Lanefan" data-source="post: 7027213" data-attributes="member: 29398"><p>Which while fine on paper is unenforceable in practice. Even within the party are characters not allowed to sell or trade items between themselves? By RAW, two fighters in the party can't even have this discussion:</p><p></p><p>Fighty: "Hey, guys, I just got this new flaming greatsword from our treasury and now this +1 longsword is redundant to me."</p><p>Hitty: "I'll give you 1000 g.p. for it."</p><p>Fighty: "Done, good friend, and I'll throw in a round of ale!"</p><p></p><p>Banned? Ludicrous!</p><p></p><p>And by extension, once that discussion can happen then the same discussion can logically happen between members of different parties, then guilds get involved, and before you know it there's an informal market for magic items. Hence, unenforceable rule.</p><p></p><p></p><p>And not just in 5e. Jump has been rather underwhelming since time began. (in all my years of running 1e I think I've seen it cast maybe three times, i.e. once a decade!)</p><p></p><p>The boots, however, used to be cool. I think I'd beef the 5e version up a little; lose the attunement and maybe let them give you 10' extra movement provided at least half your total movement that round is a jump.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7027213, member: 29398"] Which while fine on paper is unenforceable in practice. Even within the party are characters not allowed to sell or trade items between themselves? By RAW, two fighters in the party can't even have this discussion: Fighty: "Hey, guys, I just got this new flaming greatsword from our treasury and now this +1 longsword is redundant to me." Hitty: "I'll give you 1000 g.p. for it." Fighty: "Done, good friend, and I'll throw in a round of ale!" Banned? Ludicrous! And by extension, once that discussion can happen then the same discussion can logically happen between members of different parties, then guilds get involved, and before you know it there's an informal market for magic items. Hence, unenforceable rule. And not just in 5e. Jump has been rather underwhelming since time began. (in all my years of running 1e I think I've seen it cast maybe three times, i.e. once a decade!) The boots, however, used to be cool. I think I'd beef the 5e version up a little; lose the attunement and maybe let them give you 10' extra movement provided at least half your total movement that round is a jump. Lanefan [/QUOTE]
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Boots of Striding and Springing.......kinda lame
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