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General Tabletop Discussion
*Dungeons & Dragons
Boots of Striding and Springing.......kinda lame
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<blockquote data-quote="CapnZapp" data-source="post: 7027756" data-attributes="member: 12731"><p>Sorry but now you're ruining my example... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The chasm is 50 ft wide.</p><p></p><p>The point was to set up a situation where your speed is enough (to clear the chasm), and your jump distance is enough (to clear the chasm) - only, you need to "transcend the turn boundaries" to actually make the jump.</p><p></p><p>If you run it by the rules as you and I understand them: Brûtal will have to waste his entire turn moving only 5 ft backwards, and postponing the jump until next round, since the only position from which he'll make the jump in a single turn is from *exactly* ten ft away. </p><p></p><p>In other words: do you keep jumping when your turn ends, or do you start falling. </p><p></p><p>It really is all up to this question. But repeating what the Sage said does not bring any clarity. </p><p></p><p>Only by specifically adressing the issue - is there something special about running out of movement for your turn - can we determine our position on the "Kobold - Saelorn scale".</p><p></p><p>Myself: I completely understand the notion that turn restrictions should interfere with a good action scene. But I also completely understand Kobold when he points out we better have to, or everything starts getting way complicated.</p><p></p><p>So I guess I just want to point out that there's a difference between what the Sage actually says, and what he could say.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7027756, member: 12731"] Sorry but now you're ruining my example... ;) The chasm is 50 ft wide. The point was to set up a situation where your speed is enough (to clear the chasm), and your jump distance is enough (to clear the chasm) - only, you need to "transcend the turn boundaries" to actually make the jump. If you run it by the rules as you and I understand them: Brûtal will have to waste his entire turn moving only 5 ft backwards, and postponing the jump until next round, since the only position from which he'll make the jump in a single turn is from *exactly* ten ft away. In other words: do you keep jumping when your turn ends, or do you start falling. It really is all up to this question. But repeating what the Sage said does not bring any clarity. Only by specifically adressing the issue - is there something special about running out of movement for your turn - can we determine our position on the "Kobold - Saelorn scale". Myself: I completely understand the notion that turn restrictions should interfere with a good action scene. But I also completely understand Kobold when he points out we better have to, or everything starts getting way complicated. So I guess I just want to point out that there's a difference between what the Sage actually says, and what he could say. [/QUOTE]
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Boots of Striding and Springing.......kinda lame
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