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General Tabletop Discussion
*Dungeons & Dragons
Boots of Striding and Springing.......kinda lame
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<blockquote data-quote="CapnZapp" data-source="post: 7028363" data-attributes="member: 12731"><p>I agree in many ways. </p><p></p><p>But even if we assume Sage = RAW, and even if we assume everybody would instantly change their ways depending on what he says, he's still not specificially and uneqivocally stated anything that outright prevents the "across turns" interpretation.</p><p></p><p>Yes, he's come close, but I feel nothing short of outright talking about what happens when you run out of movement at the end of your turn will really be a definitive statement here (remember the two assumptions above).</p><p></p><p>Say a character is running along a street. Does he run 60 ft, stop while others take actions, run 60 ft more, stop again and so on?</p><p></p><p>The example might sound absurd, but it really goes to the heart of the issue. </p><p></p><p>Now my real point: I believe the reason why the Sage is expressing his answers in such a "political" way, narrowing down the scope of the questions, is <em>precisely because he is aware how artificial the rules make the game feel</em>.</p><p></p><p>In other words, he, you and I are all trying to eat the cake while still having it. We want clean-cut rules, yet we don't want to think about the cornercase implications.</p><p></p><p>If you can't jump longer than what a single round's movement allows you, that <strong>directly leads to</strong> a simple but absurd stop-go game world.</p><p></p><p>Ignoring this in the name of clean good fun is easy enough, but I still feel the Sage could talk alot more about this, how he came to make this ruling, what the alternatives are and so on.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7028363, member: 12731"] I agree in many ways. But even if we assume Sage = RAW, and even if we assume everybody would instantly change their ways depending on what he says, he's still not specificially and uneqivocally stated anything that outright prevents the "across turns" interpretation. Yes, he's come close, but I feel nothing short of outright talking about what happens when you run out of movement at the end of your turn will really be a definitive statement here (remember the two assumptions above). Say a character is running along a street. Does he run 60 ft, stop while others take actions, run 60 ft more, stop again and so on? The example might sound absurd, but it really goes to the heart of the issue. Now my real point: I believe the reason why the Sage is expressing his answers in such a "political" way, narrowing down the scope of the questions, is [I]precisely because he is aware how artificial the rules make the game feel[/I]. In other words, he, you and I are all trying to eat the cake while still having it. We want clean-cut rules, yet we don't want to think about the cornercase implications. If you can't jump longer than what a single round's movement allows you, that [B]directly leads to[/B] a simple but absurd stop-go game world. Ignoring this in the name of clean good fun is easy enough, but I still feel the Sage could talk alot more about this, how he came to make this ruling, what the alternatives are and so on. [/QUOTE]
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