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Boots of Striding and Springing.......kinda lame
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<blockquote data-quote="Saeviomagy" data-source="post: 7031438" data-attributes="member: 5890"><p>My recommendation to every DM reading this thread would be to bear in mind that the rule books are pretty poorly written when it comes to basically anything outside of the most straightforward combat.</p><p></p><p>Given that, I doubt it makes sense to anybody that someone with a strength of 20 will become able to jump only 5 feet if they take a longer-than-necessary run up.</p><p></p><p>It has certainly improved my game to assume that someone who is mid-way through a jump will 'hang' and continue the jump on their next turn.</p><p></p><p>On the topic of the boots: triple jump distance is great. The ability to wear plate armor with a strength of 10 is great. If you're using variant encumbrance, they basically double your unencumbered capacity.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7031438, member: 5890"] My recommendation to every DM reading this thread would be to bear in mind that the rule books are pretty poorly written when it comes to basically anything outside of the most straightforward combat. Given that, I doubt it makes sense to anybody that someone with a strength of 20 will become able to jump only 5 feet if they take a longer-than-necessary run up. It has certainly improved my game to assume that someone who is mid-way through a jump will 'hang' and continue the jump on their next turn. On the topic of the boots: triple jump distance is great. The ability to wear plate armor with a strength of 10 is great. If you're using variant encumbrance, they basically double your unencumbered capacity. [/QUOTE]
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Boots of Striding and Springing.......kinda lame
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