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Bordell's Tales, Chapter 1 : Two faces.
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<blockquote data-quote="Velmont" data-source="post: 2802811" data-attributes="member: 13739"><p>[SBLOCK]<span style="color: Red">OOC: You are next to him, so charging is not option, BUT if you intend to charge him, you might have not moved from your spot, which mean you could have spend a full round action and take the lantern in your hand... that's the fun of turn base action. So, for you best pleasure, I will allow you to charge AND to have the lantern in your hand... I've edited my previous post to reflect that...</span></p><p><span style="color: Red"></span></p><p><span style="color: Red">By the way, I suppose you've slept with your leather armor, as your group wanted to leave early. It was one less thing to do...</span>[/SBLOCK]</p><p></p><p>Xavier raises his sword above his head with both hands and brings it down upon the deformed human. <span style="color: Blue">"Crian's judgement be upon you."</span> You charge the monster and your sword cut half the neck of the creature. As you suspect, the creature doesn't drop, but to your surprise, a spray of sand is ejected from the wound. You quickly turn your head and close you eyes and feel the spray that quickly stop. The wound of the creature have been closed by an aggregate of sand.</p><p></p><p>The creature seems attracted to you by your attack. He slam you but seems a bit clumsy in his attack, only doing you a small wound (4 dmg) and then punch you twice while you taking back your balance, clumsily missing one and almost doing the same on the other, limiting the damage (2 dmg)</p><p></p><p>[SBLOCK]<span style="color: Red">OOC:</span></p><p><span style="color: Red">Attack against the creature: Natural 20 (you've guess right, critical mean nothing against that creature) </span></p><p><span style="color: Red">Damage: 7 + 6 = 13 (With the lantern, you lose the 2-handed bonus. If you decide to leave the lantern on the ground, it will make 15...)</span></p><p><span style="color: Red">Reflex save against spray: 16 + 6 = 22</span></p><p><span style="color: Red">Attacks from the creature: 15 , Natural 1, 16</span></p><p><span style="color: Red">Damage: 4, 2</span></p><p><span style="color: Red"></span>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 2802811, member: 13739"] [SBLOCK][COLOR=Red]OOC: You are next to him, so charging is not option, BUT if you intend to charge him, you might have not moved from your spot, which mean you could have spend a full round action and take the lantern in your hand... that's the fun of turn base action. So, for you best pleasure, I will allow you to charge AND to have the lantern in your hand... I've edited my previous post to reflect that... By the way, I suppose you've slept with your leather armor, as your group wanted to leave early. It was one less thing to do...[/COLOR][/SBLOCK] Xavier raises his sword above his head with both hands and brings it down upon the deformed human. [COLOR=Blue]"Crian's judgement be upon you."[/COLOR] You charge the monster and your sword cut half the neck of the creature. As you suspect, the creature doesn't drop, but to your surprise, a spray of sand is ejected from the wound. You quickly turn your head and close you eyes and feel the spray that quickly stop. The wound of the creature have been closed by an aggregate of sand. The creature seems attracted to you by your attack. He slam you but seems a bit clumsy in his attack, only doing you a small wound (4 dmg) and then punch you twice while you taking back your balance, clumsily missing one and almost doing the same on the other, limiting the damage (2 dmg) [SBLOCK][COLOR=Red]OOC: Attack against the creature: Natural 20 (you've guess right, critical mean nothing against that creature) Damage: 7 + 6 = 13 (With the lantern, you lose the 2-handed bonus. If you decide to leave the lantern on the ground, it will make 15...) Reflex save against spray: 16 + 6 = 22 Attacks from the creature: 15 , Natural 1, 16 Damage: 4, 2 [/COLOR][/SBLOCK] [/QUOTE]
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