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Story Hour
Border Wars: an introduction to the Mycab Sector
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<blockquote data-quote="genshou" data-source="post: 2273015" data-attributes="member: 13164"><p>I find PL to be very useful as a general tool rather than a hard-and-fast limitation. The tech level in the campaign I am planning is based on it for the most part. The humans in the campaign setting are PL 6, but you can find some PL 7 technology in certain areas. For example, the United Earth Protectorate focuses on starship design, projectile weapons (and missiles, to some extent), and armor plating, so you are most likely to find a deflective- or neutronite-plated assault fighter, strike cruiser, or dreadnought in their fleets (all as experimental vessels developed over the course of the campaign, of course). Meanwhile, the Saturn Rebellion is the best place to find PL 7 missile technology, the Centaurian Empire is the best place to find PL 7 energy weapons and advanced medicine, the Democratic Republic of Rigel is the best place to find various high-tech objects (especially communications and sensor equipment), and the pirates are good for just about anything, provided it's available on the black market at any given time.</p><p></p><p>Meanwhile, most of the border worlds only have PL 6 technology up to the point necessary for survival on their planets, forced to rely on the outdated PL 5 technology for the most part. The United Earth Protectorate obviously comes out the winner overall (especially where space navy is concerned), which makes sense since they control all the "oldest" human planets in the galaxy.</p><p></p><p>Is that kind of what the galaxy is like in this story hour? Or am I just confused (wouldn't be the first time)?</p><p></p><p>P.S. Can't wait to read the next update *nudge* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="genshou, post: 2273015, member: 13164"] I find PL to be very useful as a general tool rather than a hard-and-fast limitation. The tech level in the campaign I am planning is based on it for the most part. The humans in the campaign setting are PL 6, but you can find some PL 7 technology in certain areas. For example, the United Earth Protectorate focuses on starship design, projectile weapons (and missiles, to some extent), and armor plating, so you are most likely to find a deflective- or neutronite-plated assault fighter, strike cruiser, or dreadnought in their fleets (all as experimental vessels developed over the course of the campaign, of course). Meanwhile, the Saturn Rebellion is the best place to find PL 7 missile technology, the Centaurian Empire is the best place to find PL 7 energy weapons and advanced medicine, the Democratic Republic of Rigel is the best place to find various high-tech objects (especially communications and sensor equipment), and the pirates are good for just about anything, provided it's available on the black market at any given time. Meanwhile, most of the border worlds only have PL 6 technology up to the point necessary for survival on their planets, forced to rely on the outdated PL 5 technology for the most part. The United Earth Protectorate obviously comes out the winner overall (especially where space navy is concerned), which makes sense since they control all the "oldest" human planets in the galaxy. Is that kind of what the galaxy is like in this story hour? Or am I just confused (wouldn't be the first time)? P.S. Can't wait to read the next update *nudge* ;) [/QUOTE]
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Border Wars: an introduction to the Mycab Sector
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