Nth Dimension Games
Villager
Good afternoon,
I'm new here so I'm going to introduce myself. I'm the owner of Nth Dimension Games. I'm currently nearing the pre alpha stage of my first TTRPG game, Borderline Chaos. I'm going to need to start play testing soon, so it's time to get into the community to find my audience.
If you want a little background about me, check out my profiles About Me section.
So what is Borderline Chaos and why should you care to learn yet another TTRPG system when Pathfinder and Dungeons and Dragons dominate? Well, let me tell you:
Borderline Chaos is a tabletop RPG about making decisions under pressure, where hesitation costs you everything.
It runs on the Chaos System, a framework built on simultaneous planning, committed actions, and rapid resolution. Every participant acts with intent at the same time, locking in their decisions before the outcome unfolds. The result is not randomness, but controlled unpredictability, where even well-made plans can collide, fail, or cascade into something unexpected.
There are no classes telling you what to be. If you can justify an approach and build for it, it’s yours. Combat, social play, and adventuring all operate as interconnected systems, giving you multiple ways to solve problems, but once you commit, the world moves with or without you.
Combat is fast, simultaneous, and unforgiving. Everyone plans at once, locks in their intent, and then watches it unfold in real time. If you misread the battlefield, hesitate, or overcomplicate your plan, you don’t just fail, you fall behind while everything keeps moving. The result is a game that feels less like taking turns and more like surviving an unfolding situation.
Outside of combat, the same philosophy applies. Skills, disciplines, and character builds don’t define your role, they expand your options. Success comes from how you apply them, not just how big your numbers are. This is a system designed to create pressure, force decisions, and turn every encounter into a story worth telling.
I look forward to sharing more with the community on how all this will be pulled off (if it even can be pulled off). The amount I share will probably be based on community involvement. I hope I can garner your attention.
In the mean time, I'll probably be pestering you in the other threads offering my unsolicited advice and takes.
I'm new here so I'm going to introduce myself. I'm the owner of Nth Dimension Games. I'm currently nearing the pre alpha stage of my first TTRPG game, Borderline Chaos. I'm going to need to start play testing soon, so it's time to get into the community to find my audience.
If you want a little background about me, check out my profiles About Me section.
So what is Borderline Chaos and why should you care to learn yet another TTRPG system when Pathfinder and Dungeons and Dragons dominate? Well, let me tell you:
Borderline Chaos is a tabletop RPG about making decisions under pressure, where hesitation costs you everything.
It runs on the Chaos System, a framework built on simultaneous planning, committed actions, and rapid resolution. Every participant acts with intent at the same time, locking in their decisions before the outcome unfolds. The result is not randomness, but controlled unpredictability, where even well-made plans can collide, fail, or cascade into something unexpected.
There are no classes telling you what to be. If you can justify an approach and build for it, it’s yours. Combat, social play, and adventuring all operate as interconnected systems, giving you multiple ways to solve problems, but once you commit, the world moves with or without you.
Combat is fast, simultaneous, and unforgiving. Everyone plans at once, locks in their intent, and then watches it unfold in real time. If you misread the battlefield, hesitate, or overcomplicate your plan, you don’t just fail, you fall behind while everything keeps moving. The result is a game that feels less like taking turns and more like surviving an unfolding situation.
Outside of combat, the same philosophy applies. Skills, disciplines, and character builds don’t define your role, they expand your options. Success comes from how you apply them, not just how big your numbers are. This is a system designed to create pressure, force decisions, and turn every encounter into a story worth telling.
I look forward to sharing more with the community on how all this will be pulled off (if it even can be pulled off). The amount I share will probably be based on community involvement. I hope I can garner your attention.
In the mean time, I'll probably be pestering you in the other threads offering my unsolicited advice and takes.







