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*Pathfinder & Starfinder
Boreal Wind spell (Frostburn)
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<blockquote data-quote="Ogrork the Mighty" data-source="post: 3283276" data-attributes="member: 19042"><p>I need some opinions on the <em>boreal wind </em> spell from <em>Frostburn </em> (p. 89).</p><p></p><p>The spell's range is Long and its effect is "Gust of wind (20 ft. wide, 20 ft. high) emanating out from you to the extreme of the range."</p><p></p><p>The spell creates a blast of arctic air "that originates from your fingertips and moves in the direction you are facing." The spell is referenced as a stronger form of <em>gust of wind </em> and cites what types of things it extinguishes.</p><p></p><p>The spell deaks 1d4 cold per caster level (15d4 max) and pushes targets back 3 feet per caster level. A successful save negates the effects of the spell, but a new save must be made each round while in the area of effect.</p><p></p><p>The wind direction can be changed by the caster as a move action, otherwise it continues to blow in the same direction.</p><p></p><p>I have two questions:</p><p></p><p>1) <strong>Does the spell move with the caster, or does it stay at its point of origin?</strong> The part about originating from the caster's fingertips could be interpreted to mean it moves with the caster (but if that's the case, then it becomes weird b/c the caster must use a move action to change the wind's direction).</p><p></p><p>2) <strong>Is this overpowered for a druid 4 (sor/wiz/bard/cleric 5) spell? </strong> It can be read to deal up to 15d4 for its 1 round + 1 round/2 levels duration (in fact, it does seem to read that way for creatures that remain in the area of effect). That's potentially 15d4 x 11 = 165d4 (which is quite possible if creatures are pinned against a wall and can't move out of the area of effect).</p><p></p><p>I've been interpreting the spell as the damage only occurs in round 1 and it moves with the caster, but I'm thinking that maybe it should be immobile from its point of origin (other than changing direction as a move action by the caster).</p></blockquote><p></p>
[QUOTE="Ogrork the Mighty, post: 3283276, member: 19042"] I need some opinions on the [I]boreal wind [/I] spell from [I]Frostburn [/I] (p. 89). The spell's range is Long and its effect is "Gust of wind (20 ft. wide, 20 ft. high) emanating out from you to the extreme of the range." The spell creates a blast of arctic air "that originates from your fingertips and moves in the direction you are facing." The spell is referenced as a stronger form of [I]gust of wind [/I] and cites what types of things it extinguishes. The spell deaks 1d4 cold per caster level (15d4 max) and pushes targets back 3 feet per caster level. A successful save negates the effects of the spell, but a new save must be made each round while in the area of effect. The wind direction can be changed by the caster as a move action, otherwise it continues to blow in the same direction. I have two questions: 1) [B]Does the spell move with the caster, or does it stay at its point of origin?[/B] The part about originating from the caster's fingertips could be interpreted to mean it moves with the caster (but if that's the case, then it becomes weird b/c the caster must use a move action to change the wind's direction). 2) [B]Is this overpowered for a druid 4 (sor/wiz/bard/cleric 5) spell? [/B] It can be read to deal up to 15d4 for its 1 round + 1 round/2 levels duration (in fact, it does seem to read that way for creatures that remain in the area of effect). That's potentially 15d4 x 11 = 165d4 (which is quite possible if creatures are pinned against a wall and can't move out of the area of effect). I've been interpreting the spell as the damage only occurs in round 1 and it moves with the caster, but I'm thinking that maybe it should be immobile from its point of origin (other than changing direction as a move action by the caster). [/QUOTE]
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Boreal Wind spell (Frostburn)
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