Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Bored on gaming day
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SweeneyTodd" data-source="post: 2457625" data-attributes="member: 9391"><p>Ouch. I feel for you. I've been in games where the "We'll be back in an hour" turned into a full day IC and a full session OOC where one player sat guarding the boat. </p><p></p><p>We have characters split up all the time, to the point where there's rarely a "party" at all. But since that's a known factor, as GM I work my butt off to make sure everybody's up to something interesting.</p><p></p><p>We usually cut from scene to scene every 15 minutes or so, sometimes more, sometimes less. We don't have much in the way of tactics or puzzles, with conflict being more character-based, so that probably helps. (I did once run a split scene where for every combat round, we did a minute or two of conversation elsewhere. Because the conversation was about finding out what the creature was that the other folks were fighting, and revelations from one made the others go "Aha!", it was pretty cool. Hard to pace, though.)</p><p></p><p>I usually try to make sure all the scenes are interesting enough that they're not boring for the audience, so people alternate between throwing in ideas and enjoying the scene with being the focus of attention. It works for us, but man, it never "just happens". So I always make sure if we're going to be split up that everybody has something interesting to do.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 2457625, member: 9391"] Ouch. I feel for you. I've been in games where the "We'll be back in an hour" turned into a full day IC and a full session OOC where one player sat guarding the boat. We have characters split up all the time, to the point where there's rarely a "party" at all. But since that's a known factor, as GM I work my butt off to make sure everybody's up to something interesting. We usually cut from scene to scene every 15 minutes or so, sometimes more, sometimes less. We don't have much in the way of tactics or puzzles, with conflict being more character-based, so that probably helps. (I did once run a split scene where for every combat round, we did a minute or two of conversation elsewhere. Because the conversation was about finding out what the creature was that the other folks were fighting, and revelations from one made the others go "Aha!", it was pretty cool. Hard to pace, though.) I usually try to make sure all the scenes are interesting enough that they're not boring for the audience, so people alternate between throwing in ideas and enjoying the scene with being the focus of attention. It works for us, but man, it never "just happens". So I always make sure if we're going to be split up that everybody has something interesting to do. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Bored on gaming day
Top