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<blockquote data-quote="Nomad4life" data-source="post: 2457685" data-attributes="member: 28645"><p>I had an adventure a few years back where the party’s cleric got himself involved in a personal side quest. For RP reasons, the character decided to go alone. I told the rest of the party that they could take a break/smoke/find food/whatever if they wanted to while the cleric’s player and I played out the scene. However, the other players decided to hang around because the story was interesting.</p><p></p><p> </p><p></p><p>When the cleric got to the good ol’ violent part of his side-quest, one of the players on the sideline kind of surprised me by asked if he could PLAY AS one of the antagonists for the scene; as soon as he did, the rest all joined in as well, wanting to play against the cleric as the various villains and henchmen of the story. I’d never heard of anything like that, but remembering that this is a game where everyone was supposed to have fun, I shrugged and said “sure, why the Hell not?” I had no idea how this was going to play out, so it was sort of a gamble.</p><p></p><p> </p><p></p><p>It paid off big time. The cleric fought against his own players, who were controlling the NPC antagonists for the scene. This turned out to be one of the COOLEST things we have ever done! Everyone had such a good time, and a load was taken off of me by not having to control multiple NPCs. I was pretty much just a referee as the players duked it out.</p><p></p><p> </p><p></p><p>Years go by, and although we have trouble remembering what the rest of that adventure was about, everyone remembers that one scene, as the dice flew alongside “friendly” streams of profanity. </p><p></p><p> </p><p></p><p>We haven’t had another chance since then to employ this tactic for giving “sidelined” players something to do… But if done correctly it can be a memorable experience.</p></blockquote><p></p>
[QUOTE="Nomad4life, post: 2457685, member: 28645"] I had an adventure a few years back where the party’s cleric got himself involved in a personal side quest. For RP reasons, the character decided to go alone. I told the rest of the party that they could take a break/smoke/find food/whatever if they wanted to while the cleric’s player and I played out the scene. However, the other players decided to hang around because the story was interesting. When the cleric got to the good ol’ violent part of his side-quest, one of the players on the sideline kind of surprised me by asked if he could PLAY AS one of the antagonists for the scene; as soon as he did, the rest all joined in as well, wanting to play against the cleric as the various villains and henchmen of the story. I’d never heard of anything like that, but remembering that this is a game where everyone was supposed to have fun, I shrugged and said “sure, why the Hell not?” I had no idea how this was going to play out, so it was sort of a gamble. It paid off big time. The cleric fought against his own players, who were controlling the NPC antagonists for the scene. This turned out to be one of the COOLEST things we have ever done! Everyone had such a good time, and a load was taken off of me by not having to control multiple NPCs. I was pretty much just a referee as the players duked it out. Years go by, and although we have trouble remembering what the rest of that adventure was about, everyone remembers that one scene, as the dice flew alongside “friendly” streams of profanity. We haven’t had another chance since then to employ this tactic for giving “sidelined” players something to do… But if done correctly it can be a memorable experience. [/QUOTE]
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