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<blockquote data-quote="Grimstaff" data-source="post: 3768057" data-attributes="member: 34880"><p>Another fun thing I did once in a FR campaign was to tell the characters they were going to be laid up for 3 months in Waterdeep to ride out the winter and I needed to know what they wanted to do for those three months.</p><p>Each player had his own (wildly differing, btw) agenda and ideas, so I basically got to build all sorts of stuff on the fly for them. One player wanted to research some magical stuff, another wanted to build some thieving guild connections, the cleric wanted to build a new ministry down on the wharves, etc. It was fun for me to wing these things, and satisfying for the players, as I tried to kind of build off of their expectations rather than nudging them in the "right" direction for an andventure or plot line of my own.</p></blockquote><p></p>
[QUOTE="Grimstaff, post: 3768057, member: 34880"] Another fun thing I did once in a FR campaign was to tell the characters they were going to be laid up for 3 months in Waterdeep to ride out the winter and I needed to know what they wanted to do for those three months. Each player had his own (wildly differing, btw) agenda and ideas, so I basically got to build all sorts of stuff on the fly for them. One player wanted to research some magical stuff, another wanted to build some thieving guild connections, the cleric wanted to build a new ministry down on the wharves, etc. It was fun for me to wing these things, and satisfying for the players, as I tried to kind of build off of their expectations rather than nudging them in the "right" direction for an andventure or plot line of my own. [/QUOTE]
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