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<blockquote data-quote="igavskoga" data-source="post: 3768197" data-attributes="member: 41188"><p>While I'm not entirely sure what you're after, I'll offer up my humble suggestion: Let the players do most of the work. This is the main theme behind my style of DM'ing. All of my prep is done pre-campaign on timelines, relationships, and the world. The players plop themselves down and just go. I never know where they'll end up from session to session, what they'll do, or which hooks they'll end up following. I let their actions ripple into whatever else is going on and have factions or individuals affected react accordingly.</p><p></p><p>It keeps things pretty interesting on my side of the screen. Aside from updating timetables and agenda and NPC movement, I'll occasionally have to plop down an ambush, encounter, or the results of machinations coming to fruition... but even then there's no guarantee that the characters will always interact with it. Its not uncommon for them to unwittingly evade any of the above simply because they were somewhere else.</p><p></p><p>The way that the characters affect, and are affected by, the world around them keeps things pretty unpredictable.</p><p></p><p>I know that's pretty vague, and may not be what you're looking for at all, but I can't really be more specific without being immersed in the salient details of the What, Where, Who, and Why.</p><p></p><p>It seems to me like you've got a set pattern, technique, and general game plan that is extremely efficient but is no longer challenging to you. My very general advice would be to completely shift the paradigm around which you've built this pattern, if not outright set the pattern aside wholesale for a while.</p><p></p><p>Either way, I sympathize, because its that exact boredom and repetition that you seem to be suffering from that drove me, years ago, to the style which I currently use.</p><p></p><p>Best of luck to a kindred spirit - I've seen your E6 work and find a lot of similarities in outlook and style.</p></blockquote><p></p>
[QUOTE="igavskoga, post: 3768197, member: 41188"] While I'm not entirely sure what you're after, I'll offer up my humble suggestion: Let the players do most of the work. This is the main theme behind my style of DM'ing. All of my prep is done pre-campaign on timelines, relationships, and the world. The players plop themselves down and just go. I never know where they'll end up from session to session, what they'll do, or which hooks they'll end up following. I let their actions ripple into whatever else is going on and have factions or individuals affected react accordingly. It keeps things pretty interesting on my side of the screen. Aside from updating timetables and agenda and NPC movement, I'll occasionally have to plop down an ambush, encounter, or the results of machinations coming to fruition... but even then there's no guarantee that the characters will always interact with it. Its not uncommon for them to unwittingly evade any of the above simply because they were somewhere else. The way that the characters affect, and are affected by, the world around them keeps things pretty unpredictable. I know that's pretty vague, and may not be what you're looking for at all, but I can't really be more specific without being immersed in the salient details of the What, Where, Who, and Why. It seems to me like you've got a set pattern, technique, and general game plan that is extremely efficient but is no longer challenging to you. My very general advice would be to completely shift the paradigm around which you've built this pattern, if not outright set the pattern aside wholesale for a while. Either way, I sympathize, because its that exact boredom and repetition that you seem to be suffering from that drove me, years ago, to the style which I currently use. Best of luck to a kindred spirit - I've seen your E6 work and find a lot of similarities in outlook and style. [/QUOTE]
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