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<blockquote data-quote="gunderval" data-source="post: 3801625" data-attributes="member: 55919"><p><strong>what are you looking to be surpised by</strong></p><p></p><p>If what you mean is, "I know that the obstacle is the evil prince and they will either lose or win and being PC's probably win and then they will cast him down and put rightful heir on throne because they are heroes", and knowing that much is boring as DM, then...</p><p></p><p>Do you want to move to more "Story Now" (can you guess who this is?) play style which is tough with D&D given the need to design interesting challenges to test the full range of character abilities. </p><p></p><p>You can let players create scenes, albeit limited to ones with monsters from the book you have with you, CR x-y, each player can put 1-2 elements in of interest to them: thief says "there's a way to approach the area using stealth", cleric says, "there's a magic reward that you have to make a turn check to activate", ranger says, "my favoured enemy!", etc. They send that to you individually (don't know what others have said), or they send 4 @, you then create 4 scenes out of their elements, mixing/matching as needed. Challenges your puzzle skills etc.</p><p></p><p>All of that to "win the right to decide" something where their choice is a "Bang", revealing values, identity etc. as yet unexplored. You create scenes that give players choices which they themselves may not know which they will make till they make them and thus you won't know either, and where they can "go either way" on something that it would interest you to learn about their characters.</p><p></p><p>Risk is that in calling for 'character revealing' choice you may cause division among PCs, so impose requirement they must find a way to roleplay how their characters end up agreeing.</p></blockquote><p></p>
[QUOTE="gunderval, post: 3801625, member: 55919"] [b]what are you looking to be surpised by[/b] If what you mean is, "I know that the obstacle is the evil prince and they will either lose or win and being PC's probably win and then they will cast him down and put rightful heir on throne because they are heroes", and knowing that much is boring as DM, then... Do you want to move to more "Story Now" (can you guess who this is?) play style which is tough with D&D given the need to design interesting challenges to test the full range of character abilities. You can let players create scenes, albeit limited to ones with monsters from the book you have with you, CR x-y, each player can put 1-2 elements in of interest to them: thief says "there's a way to approach the area using stealth", cleric says, "there's a magic reward that you have to make a turn check to activate", ranger says, "my favoured enemy!", etc. They send that to you individually (don't know what others have said), or they send 4 @, you then create 4 scenes out of their elements, mixing/matching as needed. Challenges your puzzle skills etc. All of that to "win the right to decide" something where their choice is a "Bang", revealing values, identity etc. as yet unexplored. You create scenes that give players choices which they themselves may not know which they will make till they make them and thus you won't know either, and where they can "go either way" on something that it would interest you to learn about their characters. Risk is that in calling for 'character revealing' choice you may cause division among PCs, so impose requirement they must find a way to roleplay how their characters end up agreeing. [/QUOTE]
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