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Boredom in "Zero to Hero" Campaigns
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<blockquote data-quote="GrahamWills" data-source="post: 8058741" data-attributes="member: 75787"><p>Variety is always good. If every scenario is “you GMs and grab their stuff” it’ll be boring a some stage no matter if it’s rats or dragons. That is why the modulles you cite as fun are good. I ran RHoD and there is much more than combat — it sets up many other avenues for adventure. </p><p></p><p>I actually prefer low-level to high level adventures as they allow the GM to challenge players with the environment; in D&D you can have a fun wilderness challenge at low levels whereas a high level party teleports, flies, and ignores typical challenges. So that’s one way to go.</p><p></p><p>The upcoming Pathfinder adventure path gives another way to make low-levels more than boring combats; it places the PCs in the role of having to (a) solve a murder and (b) keep the circus running! I’m sure here will be combat, but the focus is on non-combat activities that will be enjoyable regardless of level.</p><p></p><p>so, in summary, I’d suggest that despite the fact that D&D is a combat-focused game and if you don’t focus on combat, you should consider switching to another system, you need to have compelling non-combat activity. Exploration and survival are great examples at low-levels. Investigative adventures are a good leavening at all levels, and although D&D has little support for social tasks, they still can be used every now and again, or, as RHOD does so well, be a constant backdrop to the main theme for the day</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 8058741, member: 75787"] Variety is always good. If every scenario is “you GMs and grab their stuff” it’ll be boring a some stage no matter if it’s rats or dragons. That is why the modulles you cite as fun are good. I ran RHoD and there is much more than combat — it sets up many other avenues for adventure. I actually prefer low-level to high level adventures as they allow the GM to challenge players with the environment; in D&D you can have a fun wilderness challenge at low levels whereas a high level party teleports, flies, and ignores typical challenges. So that’s one way to go. The upcoming Pathfinder adventure path gives another way to make low-levels more than boring combats; it places the PCs in the role of having to (a) solve a murder and (b) keep the circus running! I’m sure here will be combat, but the focus is on non-combat activities that will be enjoyable regardless of level. so, in summary, I’d suggest that despite the fact that D&D is a combat-focused game and if you don’t focus on combat, you should consider switching to another system, you need to have compelling non-combat activity. Exploration and survival are great examples at low-levels. Investigative adventures are a good leavening at all levels, and although D&D has little support for social tasks, they still can be used every now and again, or, as RHOD does so well, be a constant backdrop to the main theme for the day [/QUOTE]
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