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General Tabletop Discussion
*Dungeons & Dragons
Boredom in "Zero to Hero" Campaigns
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<blockquote data-quote="Asisreo" data-source="post: 8058782" data-attributes="member: 7019027"><p>There's 2 things you can do if you're determined to start a game at level 1:</p><p></p><ol> <li data-xf-list-type="ol">Quickly move along the low level parts. </li> </ol><p>Low level characters only need 300 exp to get to level 2, which goes by pretty fast. If you have every single encounter as a medium encounter, things will quickly be boring, it will take roughly 6 of them to get to level 2 and there's a limited number of things to fight. Instead, have hard or deadly encounters. Of course, be careful with this method. The PC's are fragil as is. Milestone tends to be slower since most DM's try to have level-ups during a conclusion which can take quite a while. </p><p></p><p> 2. Make the fights more exciting</p><p>Sure, there's a limit to what monsters you can bring to a fight, but with creativity, you can make pretty fun encounters with what you have. Here's a secret: The difficulty isn't tied to experience gain. You get a hint of this with the EXP multiplier but a deadly fight could give the experience of an easy one and an easy fight could give the EXP of a deadly one. </p><p></p><p>The first case is easy to imagine with multiple CR 1/8 or 0 enemies but the latter actually has to do with drawbacks and benefits. If the party is facing a hard encounter but they have a benefit, they actually count as a medium encounter yet all the EXP remains the same. So, a fight against an ogre is deadly unless the players surprise the ogre, which will make it only hard (since the players essentially get a free turn). </p><p></p><p>Eventually, you can have players fighting the ogres face-to-face without it being deadly at level 2.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8058782, member: 7019027"] There's 2 things you can do if you're determined to start a game at level 1: [LIST=1] [*]Quickly move along the low level parts. [/LIST] Low level characters only need 300 exp to get to level 2, which goes by pretty fast. If you have every single encounter as a medium encounter, things will quickly be boring, it will take roughly 6 of them to get to level 2 and there's a limited number of things to fight. Instead, have hard or deadly encounters. Of course, be careful with this method. The PC's are fragil as is. Milestone tends to be slower since most DM's try to have level-ups during a conclusion which can take quite a while. 2. Make the fights more exciting Sure, there's a limit to what monsters you can bring to a fight, but with creativity, you can make pretty fun encounters with what you have. Here's a secret: The difficulty isn't tied to experience gain. You get a hint of this with the EXP multiplier but a deadly fight could give the experience of an easy one and an easy fight could give the EXP of a deadly one. The first case is easy to imagine with multiple CR 1/8 or 0 enemies but the latter actually has to do with drawbacks and benefits. If the party is facing a hard encounter but they have a benefit, they actually count as a medium encounter yet all the EXP remains the same. So, a fight against an ogre is deadly unless the players surprise the ogre, which will make it only hard (since the players essentially get a free turn). Eventually, you can have players fighting the ogres face-to-face without it being deadly at level 2. [/QUOTE]
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