Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Boredom [rant]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="takyris" data-source="post: 1432045" data-attributes="member: 5171"><p>I don't know the game, so I can't say whether or not this is true, but it's also possible that the players of the fighter and wizard are either receiving or taking special treatment. Do they have ranks in skills that would make them effective as generals, or a PrC that would make them such? Frankly, in this war campaign, YOU ought to be the general. You're the guy who can inspire the troops with loyalty. You're the guy who's swung enough weapons to tell the grunts how to stick to it, who's cast enough spells to give the wizards the right jobs, and who's snuck through enough lairs to know when the scouts are being lazy and when they're being safe.</p><p></p><p>Even if you're not the general, you can be the liason with the troops, the one that the guys go to when they feel that they can't trust the general. Feel like your squad is being used for stupid scut work, when you're clearly worlds better than teh other squards? Talk to the bard. He'll tell it like it is. One of the grunts getting a little too talkative and asking for secrets, but you're not sure whether he's a blabbermouth or a spy? Talk to the bard and let him suss it out for you.</p><p></p><p>You're a bard, man. You can walk into an occupied enemy territory with a disguise, a few songs, and a musical instrument and get the royal treatment in the local tavern. Then you can casually sing songs that sow the seeds of despair, buy a few drinks and see what the low-ranking enemy grunts tell you in the way of information, and cast Modify Memory on one or two lieutenants so that they remember their orders incorrectly and send their troops off in the wrong direction at some critical moment.</p><p></p><p>In times of war, you need a lot of good fighters, but a squad of bards can turn the tide.</p></blockquote><p></p>
[QUOTE="takyris, post: 1432045, member: 5171"] I don't know the game, so I can't say whether or not this is true, but it's also possible that the players of the fighter and wizard are either receiving or taking special treatment. Do they have ranks in skills that would make them effective as generals, or a PrC that would make them such? Frankly, in this war campaign, YOU ought to be the general. You're the guy who can inspire the troops with loyalty. You're the guy who's swung enough weapons to tell the grunts how to stick to it, who's cast enough spells to give the wizards the right jobs, and who's snuck through enough lairs to know when the scouts are being lazy and when they're being safe. Even if you're not the general, you can be the liason with the troops, the one that the guys go to when they feel that they can't trust the general. Feel like your squad is being used for stupid scut work, when you're clearly worlds better than teh other squards? Talk to the bard. He'll tell it like it is. One of the grunts getting a little too talkative and asking for secrets, but you're not sure whether he's a blabbermouth or a spy? Talk to the bard and let him suss it out for you. You're a bard, man. You can walk into an occupied enemy territory with a disguise, a few songs, and a musical instrument and get the royal treatment in the local tavern. Then you can casually sing songs that sow the seeds of despair, buy a few drinks and see what the low-ranking enemy grunts tell you in the way of information, and cast Modify Memory on one or two lieutenants so that they remember their orders incorrectly and send their troops off in the wrong direction at some critical moment. In times of war, you need a lot of good fighters, but a squad of bards can turn the tide. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Boredom [rant]
Top