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Boredom [rant]
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<blockquote data-quote="Arc" data-source="post: 1432436" data-attributes="member: 12184"><p>I just had a major campaign realignment last session, and it wasn't pretty. The campaign is a "FR 80 years in the future, with airships added to the mix" (I had just gotten Bastion Press's Airships, and was watching Pirates of the Carribean, when I got the idea), so the main campaign centers around the party</p><p>a) Acquiring an airship</p><p>b) Flying about on the airship, making money, and dealing with Faerun politics</p><p></p><p>I had a decent meta-plot going, the party had almost acquired their first ship... and then a few members realized that "Wow... I have no connection to the party." It was my mistake to allow for extremely open character creation; even though the campaign would be perfectly fine with a party of neutral evil/neutral characters, they couldn't quiet mesh together. A few people decided to do some stupid (but oddly in character) actions, ie stealing horses, killing town guards, and attempting to drag the other half of the party along because they felt the rest of the group "didn't have motivation towards the plot, so they had to be brought along." End result: I (and the group) realized the problem characters really didn't have <em>any</em> further reason to stay with the rest of the party (or the plot, for that matter), so I had them roll up new characters that could be brought in with the next major NPC encounter. We managed to salvage the rest of the session, but the first half was a mess.</p><p></p><p>Sometimes I think that players trying to advance the meta-plot (as the problem characters did) is more problematic than attempting to run sideplots. I had planned a way to subtly bring the remaining party members back into the plot... but the rest of the party couldn't wait, and I couldn't stop them from making bad in character decisions, even though I warned them</p><p></p><p>*sigh* And I wonder why I wanted to take over the DM position... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Arc, post: 1432436, member: 12184"] I just had a major campaign realignment last session, and it wasn't pretty. The campaign is a "FR 80 years in the future, with airships added to the mix" (I had just gotten Bastion Press's Airships, and was watching Pirates of the Carribean, when I got the idea), so the main campaign centers around the party a) Acquiring an airship b) Flying about on the airship, making money, and dealing with Faerun politics I had a decent meta-plot going, the party had almost acquired their first ship... and then a few members realized that "Wow... I have no connection to the party." It was my mistake to allow for extremely open character creation; even though the campaign would be perfectly fine with a party of neutral evil/neutral characters, they couldn't quiet mesh together. A few people decided to do some stupid (but oddly in character) actions, ie stealing horses, killing town guards, and attempting to drag the other half of the party along because they felt the rest of the group "didn't have motivation towards the plot, so they had to be brought along." End result: I (and the group) realized the problem characters really didn't have [I]any[/I] further reason to stay with the rest of the party (or the plot, for that matter), so I had them roll up new characters that could be brought in with the next major NPC encounter. We managed to salvage the rest of the session, but the first half was a mess. Sometimes I think that players trying to advance the meta-plot (as the problem characters did) is more problematic than attempting to run sideplots. I had planned a way to subtly bring the remaining party members back into the plot... but the rest of the party couldn't wait, and I couldn't stop them from making bad in character decisions, even though I warned them *sigh* And I wonder why I wanted to take over the DM position... :confused: [/QUOTE]
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