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<blockquote data-quote="Jon_Dahl" data-source="post: 5458634" data-attributes="member: 89822"><p>There have been lot of discussion here about bad players and firing your DM and so on, but the worst thing imaginable is yet to be discussed:</p><p></p><p>Those soul-breakingly boring games, where one minute feels like an hour.</p><p></p><p>In my current group the two alpha-males basically always run their own games. They are avid wargamers, and it has a heavy influence on their games. The pattern always goes like this:</p><p>- Clever idea.</p><p>- Completely home-brewed rules, that are mostly about weapons. </p><p>- Basically no plot whatsoever.</p><p></p><p>NPC's put players hold meetings, sell things and buy things. Sometimes entire sessions can go with players selling weapons or buying weapons. Everything about weapons and armor are highly detailed. NPC's however rarely have names and you really don't care about them at all. Or about the adventure. The main-point is that the gamemasters are great experts and great men and they know every detail about military tactics and weapons, so the game has to be good.</p><p>Players are encouraged to bring out their ideas, but GM always advices them so much, that they are basically forced to do what the GM wants. GM uses lot of time to show players why it would be a better idea to do something else. I never remember that any of the ideas that I had with my PC were accepted.</p><p></p><p>PC's are also forbidden for dying, because it's unfair to have your PC die.</p><p></p><p>I don't know what to do. I've been thinking that when I manage to [FONT=&quot][/FONT]rehabilitate myself from the injury I've been suffering for two years now, I will concentrate on doing sports and forget RPG's, because this is the only gaming group this small town has.</p><p></p><p>Of course talking about the issue would help, I've tried that. However the more I try to bring my own ideas forward, the more defensive one of the GM gets. Also trying to agitate some sort of rebellion would be futile, because it's a students group and I'm the only non-student in the group, I'm total outsider. I'm not even suppose to be in the group, because it's not my school's club. I really can't take any initiative.</p><p></p><p>So please share your horror stories of the dull, tedious and sleep-inducing games you've played.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5458634, member: 89822"] There have been lot of discussion here about bad players and firing your DM and so on, but the worst thing imaginable is yet to be discussed: Those soul-breakingly boring games, where one minute feels like an hour. In my current group the two alpha-males basically always run their own games. They are avid wargamers, and it has a heavy influence on their games. The pattern always goes like this: - Clever idea. - Completely home-brewed rules, that are mostly about weapons. - Basically no plot whatsoever. NPC's put players hold meetings, sell things and buy things. Sometimes entire sessions can go with players selling weapons or buying weapons. Everything about weapons and armor are highly detailed. NPC's however rarely have names and you really don't care about them at all. Or about the adventure. The main-point is that the gamemasters are great experts and great men and they know every detail about military tactics and weapons, so the game has to be good. Players are encouraged to bring out their ideas, but GM always advices them so much, that they are basically forced to do what the GM wants. GM uses lot of time to show players why it would be a better idea to do something else. I never remember that any of the ideas that I had with my PC were accepted. PC's are also forbidden for dying, because it's unfair to have your PC die. I don't know what to do. I've been thinking that when I manage to [FONT="][/FONT]rehabilitate myself from the injury I've been suffering for two years now, I will concentrate on doing sports and forget RPG's, because this is the only gaming group this small town has. Of course talking about the issue would help, I've tried that. However the more I try to bring my own ideas forward, the more defensive one of the GM gets. Also trying to agitate some sort of rebellion would be futile, because it's a students group and I'm the only non-student in the group, I'm total outsider. I'm not even suppose to be in the group, because it's not my school's club. I really can't take any initiative. So please share your horror stories of the dull, tedious and sleep-inducing games you've played. [/QUOTE]
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