Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Boring boring games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AdmundfortGeographer" data-source="post: 5460961" data-attributes="member: 4682"><p>I gamed in a group that often got sidetracked off on extended trips to the market for the purchasing and bartering whims of a pair of players. The DM seemed to enjoy this so it was indulged. After one particular session when nothing was accomplished but 4 hours of shopping, those of us who were politely/silently waiting for something to happen with our characters protested the evening as a waste.</p><p></p><p>The DM replied that we should have chimed in telling him what we wanted to do in the market. <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>We conspired for the next session that those of us who were bored out of our mind with the monopolizing of the game with the shopping expedition roleplay, we invented "vigilante personas" for our characters. Next session before shopping could resume again, we chimed in that we were putting our disguises on and went out to catch criminals in the alleys surrounding the market. Intentionally excluding the characters who we felt abused our time with clothing and food and jewelry shopping last time, we kept the DMs attention on doing stuff we wanted to do for hours. One of us pretended to be defenseless while the other vigilante characters waited in the shadows, teams of lowly thugs would pounce the "defenseless" character and the hiding characters would jump out and turn the balance into a route on the thieves. Lots of roof-top chasing, alley combat, tons of fun. </p><p></p><p>The players who were left out of this protested that we were doing all this fun stuff and didn't include them. We pointed out that the DM told us last session to say what our characters were doing <em>while their characters were out shopping</em> their earned treasure away.</p><p></p><p>They shopped. We were heroes.</p><p></p><p>We never spent hours roleplaying shopping expeditions again. We also never had to break out the vigilante personas again.</p><p></p><p>In retrospect, I kind of feel our response to the shopping was a tad petty and I wouldn't do it today. But I was young then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AdmundfortGeographer, post: 5460961, member: 4682"] I gamed in a group that often got sidetracked off on extended trips to the market for the purchasing and bartering whims of a pair of players. The DM seemed to enjoy this so it was indulged. After one particular session when nothing was accomplished but 4 hours of shopping, those of us who were politely/silently waiting for something to happen with our characters protested the evening as a waste. The DM replied that we should have chimed in telling him what we wanted to do in the market. :erm: We conspired for the next session that those of us who were bored out of our mind with the monopolizing of the game with the shopping expedition roleplay, we invented "vigilante personas" for our characters. Next session before shopping could resume again, we chimed in that we were putting our disguises on and went out to catch criminals in the alleys surrounding the market. Intentionally excluding the characters who we felt abused our time with clothing and food and jewelry shopping last time, we kept the DMs attention on doing stuff we wanted to do for hours. One of us pretended to be defenseless while the other vigilante characters waited in the shadows, teams of lowly thugs would pounce the "defenseless" character and the hiding characters would jump out and turn the balance into a route on the thieves. Lots of roof-top chasing, alley combat, tons of fun. The players who were left out of this protested that we were doing all this fun stuff and didn't include them. We pointed out that the DM told us last session to say what our characters were doing [I]while their characters were out shopping[/I] their earned treasure away. They shopped. We were heroes. We never spent hours roleplaying shopping expeditions again. We also never had to break out the vigilante personas again. In retrospect, I kind of feel our response to the shopping was a tad petty and I wouldn't do it today. But I was young then. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Boring boring games
Top