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Boring boring games
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<blockquote data-quote="kitsune9" data-source="post: 5461294" data-attributes="member: 18507"><p>The most boring games for me are the ones where DMs, for some reason or another, are making it up on the fly, and what I experience is random encounters that feel completely random with no sense or reason, a plot that was started somewhere and ended no where, role playing sessions where one player gets to spend 2 hours bargaining for his armor or the GM makes me roleplay out my interaction with an ATM machine and when I withdraw too much, I get a long speech of how banks limit transactions to $300 cash, and so on.</p><p></p><p>So here's one "adventure" I played that lasted for two sessions. My roommate is running a game and we start off in a town. We didn't know what to do so we equip up from the last adventure that I ran. One of the players hogs two hours of game time talking to the black smith about some custom freaking armor. Then we spend mindless amounts of time going around town looking for something to do. Session is over when we give up and just leave town.</p><p></p><p>Next session, we're leaving town and along the road there is a building right off the road. It looks evil, mysterious, and forboding. Perfect for exploration. It was a dungeon crawl with no monsters and very little inside. Game over and I took over the campaign after that.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 5461294, member: 18507"] The most boring games for me are the ones where DMs, for some reason or another, are making it up on the fly, and what I experience is random encounters that feel completely random with no sense or reason, a plot that was started somewhere and ended no where, role playing sessions where one player gets to spend 2 hours bargaining for his armor or the GM makes me roleplay out my interaction with an ATM machine and when I withdraw too much, I get a long speech of how banks limit transactions to $300 cash, and so on. So here's one "adventure" I played that lasted for two sessions. My roommate is running a game and we start off in a town. We didn't know what to do so we equip up from the last adventure that I ran. One of the players hogs two hours of game time talking to the black smith about some custom freaking armor. Then we spend mindless amounts of time going around town looking for something to do. Session is over when we give up and just leave town. Next session, we're leaving town and along the road there is a building right off the road. It looks evil, mysterious, and forboding. Perfect for exploration. It was a dungeon crawl with no monsters and very little inside. Game over and I took over the campaign after that. [/QUOTE]
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